07-31-2019, 04:25 AM
(This post was last modified: 07-31-2019, 04:25 AM by DerVVulfman.)
Honestly, I'm trying to figure out his system too. For example, I went into the Pose_Sprite array for [Leon] and added this:
'Intro' => 7
to the end of the hash array of poses. When I did that, I was able to make Atoa (using the Leon sprite) the 7th pose (aka the attack pose) as his introduction pose.
Now while the Phantom (aka 'Ghost 1' battler) has an attack pose being pose #7 as well, the same addition to its Pose_Sprite hash array does nothing....... confusing as hell! As far as I am aware, it should have worked.
As far as setting up a cry for the intro... I got a headache. Mebby tomorrow????? I've been working on it since I saw today's notice just 90 minutes ago.
'Intro' => 7
to the end of the hash array of poses. When I did that, I was able to make Atoa (using the Leon sprite) the 7th pose (aka the attack pose) as his introduction pose.
Now while the Phantom (aka 'Ghost 1' battler) has an attack pose being pose #7 as well, the same addition to its Pose_Sprite hash array does nothing....... confusing as hell! As far as I am aware, it should have worked.
As far as setting up a cry for the intro... I got a headache. Mebby tomorrow????? I've been working on it since I saw today's notice just 90 minutes ago.