Centi-Second Wait Count
#2
BUMP
to version 1.1

With the addition of two small methods and an instance variable, it can now work to track when event commands need to pause in a new manner.

For those not familiar with how to use the script in map events....

Code:
@>Script: set_cs_wait(1000)
@>Play SE: "014-Move02", 80, 100
@>Script: set_cs_wait(250)
@>Play SE: "014-Move02", 80, 100
This is a normal one using the set_cs_wait command in place of the default wait command.


And now... the NEW feature:
Code:
@>Script: set_cs_start
@>Play BGM: "018-Field01", 80, 100
@>Show Picture 1, "Splash-1", Upper Left (0,0), (100%,100%), 0, Normal
@>Script: cs_wait_full(200)
@>Move Picture 1, @20, Upper Left (0,0), (100%,100%),255, Normal
@>Script: cs_wait_full(950)
@>Move Picture 1, @20, Upper Left (0,0), (100%,100%),0, Normal
@>Script: cs_wait_full(1300)
@>Show Picture 1, "Splash-2", Upper Left (0,0), (100%,100%), 0, Normal
@>Move Picture 1, @20, Upper Left (0,0), (100%,100%),255, Normal
@>Script: cs_wait_full(2000)
Okay, I was having fun making splash screens after starting the music.  Note that this one uses the set_cs_start command before anything happens, and the cs_wait_full statements all have increasing values attached, each measuring when the events run based on 1/100th of a second.  IE:  cs_wait_full(1300) makes the event wait until 13 seconds have passed since the set_cs_start command had run.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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Messages In This Thread
Centi-Second Wait Count - by DerVVulfman - 09-12-2019, 07:07 PM
RE: Centi-Second Wait Count - by DerVVulfman - 09-14-2019, 03:21 AM
RE: Centi-Second Wait Count - by DerVVulfman - 10-07-2019, 03:35 AM
RE: Centi-Second Wait Count - by DerVVulfman - 08-27-2020, 10:20 PM
RE: Centi-Second Wait Count - by DerVVulfman - 09-12-2020, 04:07 AM
RE: Centi-Second Wait Count - by DerVVulfman - 08-27-2020, 05:30 PM

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