09-14-2019, 03:21 AM
BUMP
to version 1.1
to version 1.1
With the addition of two small methods and an instance variable, it can now work to track when event commands need to pause in a new manner.
For those not familiar with how to use the script in map events....
Code:
@>Script: set_cs_wait(1000)
@>Play SE: "014-Move02", 80, 100
@>Script: set_cs_wait(250)
@>Play SE: "014-Move02", 80, 100
And now... the NEW feature:
Code:
@>Script: set_cs_start
@>Play BGM: "018-Field01", 80, 100
@>Show Picture 1, "Splash-1", Upper Left (0,0), (100%,100%), 0, Normal
@>Script: cs_wait_full(200)
@>Move Picture 1, @20, Upper Left (0,0), (100%,100%),255, Normal
@>Script: cs_wait_full(950)
@>Move Picture 1, @20, Upper Left (0,0), (100%,100%),0, Normal
@>Script: cs_wait_full(1300)
@>Show Picture 1, "Splash-2", Upper Left (0,0), (100%,100%), 0, Normal
@>Move Picture 1, @20, Upper Left (0,0), (100%,100%),255, Normal
@>Script: cs_wait_full(2000)