Centi-Second Wait Count
#3
BUMP
to version 1.2

Overlooked until now was an issue where one leaves the field map and enters either a menu or deals with a saved game. For the normal Wait system, it merely dealt with a recorded framecount. With the Centi-Second system, timing works differently as it relies on your PC's own clock.

Now while this doesn't matter much if using the wait option as you would the normal wait count, but this can mess up the wait system in a 'custom move route' option. If such an event is currently waiting for a long time and exits to a menu and then returns back to the map, the delay may be over immediately. That is, until this new version which fixes this issue with the application of an adaptive timestamp option.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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Messages In This Thread
Centi-Second Wait Count - by DerVVulfman - 09-12-2019, 07:07 PM
RE: Centi-Second Wait Count - by DerVVulfman - 09-14-2019, 03:21 AM
RE: Centi-Second Wait Count - by DerVVulfman - 10-07-2019, 03:35 AM
RE: Centi-Second Wait Count - by DerVVulfman - 08-27-2020, 10:20 PM
RE: Centi-Second Wait Count - by DerVVulfman - 09-12-2020, 04:07 AM
RE: Centi-Second Wait Count - by DerVVulfman - 08-27-2020, 05:30 PM

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