11-11-2019, 04:23 AM
There are a number of scripts that actually define the party_size value within Game_Party. These usually involve the increase of the size of the party beyond the default four maximum. The inclusion of $game_party.party_size is meant to take advantage of this feature... by OTHER scripts. The size of the party isn't defined by zlsl's Battle Portraits.
I have used this type of system in other scripts that affect the battle system, one such system being AnimBat!. This way, it can use a large-party script that lets you have 8 beroes in your party and AnimBat! can adapt. However, if no large party script is in use, the 'party_size' value defaults to nil and assumes the default party size. limit.
I just neglected to put a very simple Game_Party class block within the script.... until now.
Check the thread again.
I have used this type of system in other scripts that affect the battle system, one such system being AnimBat!. This way, it can use a large-party script that lets you have 8 beroes in your party and AnimBat! can adapt. However, if no large party script is in use, the 'party_size' value defaults to nil and assumes the default party size. limit.
I just neglected to put a very simple Game_Party class block within the script.... until now.
Check the thread again.