05-03-2020, 06:41 PM
(This post was last modified: 05-03-2020, 06:43 PM by DerVVulfman.)
Three scripts are in the demo, and in order:
- Audio Class Rewrite Editor - This is the editor. It has only one configuration value which turns it on/off. Currently turned off by being set to 'false'
- Audio Class Rewrite - This is the main engine of the system, and redefines a number of innate features within RPGMaker XP. It has three configurable values, each indicating how many channels of audio you want, these being the only thing you touch in this script. Not many would want three background music channels, but the demo was set up that way. You may just want to set all three entries to '1'. BUT having two or more overlapping ambient background sounds (BGS) playing simultaneously doesn't sound bad.
- Audio Class Game_System - This is the SAMPLE that is used by the demo. It has loop points set for each configured/edited audio file.