KMapData
#2
A Small Update

I revisited my script in order to let it incorporate an alternate switch map order as a second option, in case you wanna grant a consolation prize to the player for matching an easier or shorter set of switches instead of the main switch order...

Besides I finally included a debug menu for all Ruby based editions of the maker. It's script call would be:

$scene = SwitchOrderScene.new

I'm open to suggestions, constructive ones to be precise. Happy with a sweat
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Messages In This Thread
KMapData - by kyonides - 07-02-2020, 12:54 AM
RE: KMapData - by kyonides - 07-05-2020, 06:01 AM
RE: KMapData - by kyonides - 07-07-2020, 12:05 AM



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