WCKuests XP
#1
WCKuests XP

by Kyonides Arkanthes

Current Status
Under Development

Introduction

This is just a simple attempt to make a Warcraft 3 like Quest Menu for RMXP.
No, I don't * care if anybody else already did this. Angry 
I started developing it because I've spent quite some time with the WC3 world editor lately. That's all. Laughing + Tongue sticking out

Even so I still encourage you test it during this development stage to help me fix bugs or add useful features or GUI elements.
Confused Keep in mind I suck as a graphic designer. Painter

XP Script

Code:
# * WCKuests XP
#   Scripter : Kyonides Arkanthes
#   v0.2.0 - 2020-07-17

# This scriptlet attempts to emulate several basic features of those famous
# Warcraft 3 menus many fans love. Sadly, I will not add mouse support. :P

# You will need to make one text file per quest following this format:
#   human01.txt  or  siren01.txt
# Place them in your WCKuests directory. This folder should not be distributed!

# * Script Calls * #

# To Accept Main and Optional Quests
# -> Race is a "string" or a :symbol
#   $game_party.add_wc_quest(Race, chapter_number)
#   $game_party.optional_wc_quest(Race, chapter_number)

module WCK
  QUEST_UNKNOWN = 'Undiscovered Quest'
  QUEST_CHAPTER = "Chapter %s"
  QUEST_CHAPTER_Y = 20
  QUEST_CHAPTER_FONT_BOLD = true
  QUEST_CHAPTER_FONT_SIZE = 12
  QUEST_CHAPTER_TITLE_Y = 24
  QUEST_CHAPTER_TITLE_FONT_BOLD = true
  QUEST_CHAPTER_TITLE_FONT_SIZE = 14
  QUEST_BUTTON_EXIT = 'Done'
  QUEST_BUTTON_FONT_BOLD = true
  QUEST_BUTTON_FONT_SIZE = 14
  # X and Y Coordinates plus X Offset for the Right Column of Buttons
  QUEST_NAMEBOX_XY_OFFSET = [12, 24, 340]
  QUEST_NAME_FONT_BOLD = true
  QUEST_NAME_FONT_SIZE = 14
  QUEST_SECTION_LOWER_LIMIT_X = 180
  #----- Do Not Edit This Section! --------#
  QUEST_SCENE_SKINS = skins = {}
  @quests = {}
  @quests.default = []
  class << self
    def skin_data() QUEST_SCENE_SKINS[@skin] end
    attr_accessor :skin, :quests
  end
  #----- Continue customizing the menu. ---#
  @skin = :human # You can set it to any other race!
  # Here you can add or remove as many races alias skins as it pleases you.
  # The OPTIONS below only accept filenames.
  #   :box means the button itself
  #   :hilite stands for the selected button visual mark
  #   :exit is used for the Done or Exit button
  skins[:human]    = {
    :box => '', :button => '',
    :hilite => '', :exit => '' }
  skins[:orc]      = {
    :box => '', :button => '',
    :hilite => '', :exit => '' }
  skins[:nightelf] = {
    :box => '', :button => '',
    :hilite => '', :exit => '' }
  skins[:undead]   = {
    :box => '', :button => '',
    :hilite => '', :exit => '' }
end

class WCKRequire
  def initialize
    @title = ''
    @completed = false
  end
  attr_accessor :title, :completed
end

class WCKuest
  def initialize
    @race = ''
    @chapter = 0
    @title = ''
    @description = []
    @primary = [WCKRequire.new]
    @optional = []
    @discovered = false
    @completed = false
  end
  attr_accessor :race, :chapter, :title, :primary, :optional, :description
  attr_accessor :discovered, :completed
end

module WCKParser
  def start
    dir = 'WCKuests/'
    filenames = Dir['*.txt'].sort
    filenames.each{|fn| read_file(fn) }
    save_data(WCK.quests, 'Data/WCKuests.rxdata')
  end

  def read_file(filename)
    kuest = WCKuest.new
    kuest.race = filename.sub(/\d+.txt/i, '')
    kuest.chapter = filename.scan(/\d+/)[0].to_i
    lines = File.readlines(filename)
    kuest.title = lines.shift.split(/: /)[1].chomp
    lines.shift
    4.times{ kuest.description << lines.shift.chomp }
    kuest.discovered = (lines.shift = /yes/i) != nil
    lines_max = lines.shift.scan(/\d+/)[0].to_i
    lines_max.times do
      req = WCKRequire.new
      req.title = lines.shift.chomp
      kuest.primary << req
    end
    lines_max = lines.shift.scan(/\d+/)[0].to_i
    lines_max.times do
      req = WCKRequire.new
      req.title = lines.shift.chomp
      kuest.optional << req
    end
    WCK.quests[kuest.race.to_sym] << kuest
  end
  start if $DEBUG
end

class Game_Party
  alias :kyon_wck_gm_party_init :initialize
  def initialize
    kyon_wck_gm_party_init
    @kuests = {}
    @optional_kuests = {}
    @kuests.default = [nil]
    @optional_kuests.default = [nil]
  end

  def add_wc_quest(race, chapter_number)
    race = race.to_sym
    @kuests[race][chapter_number] = WCK.quests[race][chapter_number]
  end

  def optional_wc_quest(race, number)
    race = race.to_sym
    @optional_kuests[race][number] = WCK.optional_quests[race][number]
  end
  attr_reader :kuests, :optional_kuests
end

class WCKuestButton
  def initialize(bx, by, selected)
    @box = Sprite.new
    @select = Sprite.new
    @text = Sprite.new
    @select.visible = selected
    self.x = bx
    self.y = by
    skin = WCK.skin_data
    @box.bitmap = RPG::Cache.pictures(skin[:button]).dup
    @select.bitmap = RPG::Cache.pictures(skin[:hilite]).dup
  end

  def title=(qname)
    bit = @box.bitmap
    @text.bitmap = Bitmap.new(bit.width - 16, bit.height - 8)
    size = WCK::QUEST_NAME_FONT_SIZE
    @text.bitmap.font.bold = WCK::QUEST_NAME_FONT_BOLD
    @text.bitmap.font.size = size
    @text.bitmap.draw_text(0, 0, bit.width - 16, size + 2, qname)
  end

  def x=(nx)
    @box.x = bx
    @select.x = bx
    @text.x = bx + 8
  end

  def y=(ny)
    @box.y = by
    @select.y = by
    @text.y = by + 4
  end

  def xy(nx, ny)
    self.x = bx
    self.y = by
  end

  def dispose
    @box.bitmap.dispose
    @select.bitmap.dispose
    @text.bitmap.dispose
    @box.dispose
    @select.dispose
    @text.dispose
  end
end

class WCKuestScene
  def initialize(pos)
    @index = pos
    @kuest = WCK.quests[@index]
  end

  def main
    @sprites = []
    @quest_buttons = []
    @optional_buttons = []
    @kmax = @kuest.primary.size
    @omax = @kuest.optional.size
    x, y, off = WCK::QUEST_NAMEBOX_XY_OFFSET
    @sprites << @chapter = Sprite.new
    @chapter.x = (640 - 200) / 2
    @chapter.y = WCK::QUEST_CHAPTER_Y
    @chapter.bitmap = bit = Bitmap.new(200, 24)
    bit.font.bold = WCK::QUEST_CHAPTER_FONT_BOLD
    bit.font.size = size = WCK::QUEST_CHAPTER_FONT_SIZE
    bit.draw_text(0, 0, 200, size, @kuest.chapter, 1)
    @sprites << @title = Sprite.new
    @title.x = (640 - 320) / 2
    @title.y = WCK::QUEST_CHAPTER_TITLE_Y
    @title.bitmap = bit = Bitmap.new(320, 28)
    bit.font.bold = WCK::QUEST_CHAPTER_TITLE_FONT_BOLD
    bit.font.size = size = WCK::QUEST_CHAPTER_TITLE_FONT_SIZE
    bit.draw_text(0, 0, 320, size, @kuest.title, 1)
    @kmax.times do |n|
      button = WCKuestButton.new(x, y + n * 32, n == 0)
      button.title = @kuest.primary[n].title
      @quest_buttons << button
    end
    @omax.times do |n|
      button = WCKuestButton.new(x + off, y + n * 32, false)
      button.title = @kuest.optional[n].title
      @optional_buttons << button
    end
    Graphics.transition
    while $scene == self
      Graphics.update
      Input.update
      update
    end
    terminate
  end

  def update
    if Input.trigger?(Input::B)
      $game_system.se_play($data_system.cancel_se)
      $scene = Scene_Map.new
      return
    end
  end

  def terminate
    Graphics.freeze
    @optional_buttons.each{|b| b.dispose }
    @quest_buttons.each{|b| b.dispose }
    @sprites.each{|b| b.dispose }
    @optional_buttons.clear
    @quest_buttons.clear
    @sprites.clear
  end
end

Quest Template

Code:
TITLE:
DESCRIPTION
Some description
4 lines maximum


DISCOVERED: YES
PRIMARY QUESTS 1
Some Title
OPTIONAL QUESTS 0

Terms & Conditions

Free for non commercial games.
Include my nickname in your game credits.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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WCKuests XP - by kyonides - 07-18-2020, 05:18 AM



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