Expanded Encounter Areas
#1
Expanded Encounter Areas
Version: 1.0



Introduction

This script allows the game developer to designate areas within one or more field maps to have designated areas where additional enemy troops may be encountered by way of random encounters.

It allows for a change of the number of steps required to trigger any such random encounters and is compatible with Big Maps by DerVVulfman.



Script

˂Paste the actual code here, using the CODE tag. This section is optional if you have a demo, but highly recommended for simple to moderately complex scripts.˃

The Script



Instructions

Contained within the script.



FAQ

If compared to other scripts of this nature, it is much less invasive.



Add-On Tool: Colored Encounter Areas

This script allows you to press the [SHIFT] key to highlight any area you define on the map. Helpful so you know where your expanded areas really are. Paste it below Expanded Encounter Areas for it to work.
Colored Encounter Areas



Compatibility

Designed solely for RPGMaker XP.

This system rewrites the 'encounter_list' and 'encounter_steps' methods within Game_Map.



Terms and Conditions

Free for use, even in commercial projects. Only due credit is required.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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Messages In This Thread
Expanded Encounter Areas - by DerVVulfman - 07-19-2020, 08:29 PM
RE: Expanded Encounter Areas - by kyonides - 07-19-2020, 08:47 PM
RE: Expanded Encounter Areas - by DerVVulfman - 07-19-2020, 08:59 PM
RE: Expanded Encounter Areas - by DerVVulfman - 08-09-2020, 03:34 AM

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