State resistance based on number of turns or effect magnitude instead of chance
#2
Well, some states literally cancel out others. You can have a Blink state that totally opposes a Poison state. Or a Stun state that negates the Regen state (if one such Regen state exists).

As towards one state weakening or actually reducing the number of 'turns' of another state sounds interesting/ If they are polar opposites, that might not be fully suitable. But I can see that as a viable option with states that may be considered ... Incompatible or Conflicting.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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RE: State resistance based on number of turns or effect magnitude instead of chance - by DerVVulfman - 07-24-2020, 05:05 AM

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