01-15-2021, 04:56 PM
(This post was last modified: 01-15-2021, 08:45 PM by DerVVulfman.)
SERIOUS GENERATOR
OUTPUT FIX!
OUTPUT FIX!
The Layered Battler Tool has now been updated to version 1.5.
During the tool's development, I had issues with the order in which graphic layers were actively drawn. The 'Depth' system did function properly, recording the actual order in which the graphics (body, Hair, Weapons) were to be drawn. However, it took a bit of extra code to properly sequence the graphics based on their established depth when rendered. This had to be done for both the initial screen as well as when the graphics are zoomed.
Neglected at the time was the final output system when the end-user wished to save the spritesheet as a .png file. This meant that a graphic like a full body suit could (and did) cover up 'pants' while the pants were defined and set up to be drawn atop instead. The result prevented the pants from even showing unless the graphics were larger.
Yes, a bug existed. And it prevented the proper saving of your generated Spriteset .png file!
This neglect has ended. Once it was seen that the Create Image feature was faulty, the repair to the generator's .png processing system was quickly introduced.
With this fix, you should now have no problems generating the spriteset character you desire with the graphic styles you can access.
So yep, it is now fixed!
Meanwhile, a minor change was made to the LayeredBattler.ini file, in addition to the new Credits value mentioned just the day before. Certain items were incorrectly spelled, having Headware used instead of the properly spelled Headwear. Minor, but an issue that could be a problem when attempting to access the Headwear folder.
And now about a bonus addition.
The bonus Half Kaiser Starter Pack that accompanies the tool now has some more graphics included. Along with the teal leotard (in Clothes - One Piece) and denim pants (in Clothes - Lower), the package now includes red shirts (in Clothes - Upper).
No, there are no Federation Starfleet insignias on them. But now there is a decent contingent of startup base graphics for any would-be spriters. That, and the hue adjustment feature can change their color to suit your own tastes.
Happy spriting, all!!!
During the tool's development, I had issues with the order in which graphic layers were actively drawn. The 'Depth' system did function properly, recording the actual order in which the graphics (body, Hair, Weapons) were to be drawn. However, it took a bit of extra code to properly sequence the graphics based on their established depth when rendered. This had to be done for both the initial screen as well as when the graphics are zoomed.
Neglected at the time was the final output system when the end-user wished to save the spritesheet as a .png file. This meant that a graphic like a full body suit could (and did) cover up 'pants' while the pants were defined and set up to be drawn atop instead. The result prevented the pants from even showing unless the graphics were larger.
Yes, a bug existed. And it prevented the proper saving of your generated Spriteset .png file!
This neglect has ended. Once it was seen that the Create Image feature was faulty, the repair to the generator's .png processing system was quickly introduced.
With this fix, you should now have no problems generating the spriteset character you desire with the graphic styles you can access.
So yep, it is now fixed!
Meanwhile, a minor change was made to the LayeredBattler.ini file, in addition to the new Credits value mentioned just the day before. Certain items were incorrectly spelled, having Headware used instead of the properly spelled Headwear. Minor, but an issue that could be a problem when attempting to access the Headwear folder.
And now about a bonus addition.
The bonus Half Kaiser Starter Pack that accompanies the tool now has some more graphics included. Along with the teal leotard (in Clothes - One Piece) and denim pants (in Clothes - Lower), the package now includes red shirts (in Clothes - Upper).
No, there are no Federation Starfleet insignias on them. But now there is a decent contingent of startup base graphics for any would-be spriters. That, and the hue adjustment feature can change their color to suit your own tastes.
Happy spriting, all!!!