06-21-2022, 05:29 AM
(This post was last modified: 06-21-2022, 05:33 AM by DerVVulfman.)
You have to be using some other script that interferes with it, something interfering with actions called by update_phase4_step5 or update_phase4_step6 within Scene_Battle. Those two scripts 'aliased' so as to attach the counterattack code in question... leaving the original battle code intact. That would be the only answer I can see.
For further analysis, make a fresh and new project and merely paste the script from the spoiler in the first page post as it is and fight two ghosts (Troop 1). That's the base system afterall.
For further analysis, make a fresh and new project and merely paste the script from the spoiler in the first page post as it is and fight two ghosts (Troop 1). That's the base system afterall.