The Layered Spritesheet Tool
#6
TOOL UPGRADE

The Layered Battler Tool has now undergone some more modifications which now updates it to version 1.9.



SYSTEM SPEED:

Designed with RPGMaker XP, the system has always run on a default and classic 40fps speedrate. However, this need not have been kept as that requirement was truly for video, so...

The system's speed has been basically doubled.  Yes, that is correct.  The system operates at a pleasing 80fps with the exception of certain graphic rendering windows that update at 120fps.  The Layered Battler Tool's speed has in fact been increased.



GENDER SEPARATION OF RESOURCES

In order to make it more convenient for users, one can now toggle between the use of male-defined or female-defined cars.

The system still utilizes the same subfolders that hold all the graphic resources. But now these subfolders may now have Male and Female subfolders of their own within. So you can have your male haircuts in the Male subfolder within the Hair folder, while those made for ladies can be within the Female folder.  Even so, you can have unisex graphics combined.

This did alter the LayeredBattler.ini file as part of the settings you may save.



THOSE DANG AUDIO CHIRPS:

The editor plays audio chirps and effects as expected. But you may wish the audio from the editor to be silent so you can enjoy your favorite album Now, the audio effects can be disabled

Now added into the LayeredBattler.ini file is another line that lets you disable the audio.  While the uploaded zip file has a new .ini, those that have already changed or altered their LayeredBattler settings can simply add the line themselves.

; Initial Startup
; ===============

; This is very basic. It sets the style folder in which to start and the
; body template graphic in which to load at start.
; ----------------------------------------------------------------------
;
[Start]
Style =
Body =
Credits = true
Audio   = true
Gender  = false




SIDE-TO-SIDE:

The main display window of the editor allows you to see a preview of the spritesheet which you are generating, and has always allowed you to vertically scroll through all the poses. However, it had not been able to let you scroll the window horizontally for those spritesheets that are wider than the viewing area.

Not any more.  The newest edition now has left and right arrow buttons which allow you to move the horizontally within the window.



IMAGE GENERATION PROGRESS BAR:

While it is extremely thin, there is now a red progress bar that appears at the bottom of the window in which you type the name of your saved image file.  Now, you don't need to wonder how long before the file has finally been saved.



ONE MORE RESOURCE SUBFOLDER/CATEGORY:

Now added, we have a separate category for belts and sashes. And these are typcally drawn atop even armors.



[size=large]THE ACCOMPANYING SAMPLE PACKAGE:


[font=Georgia]As always, the download includes a folder for the Half Kaiser style of side-view battlers. It is still small in comparison, only one of each hair style per gender, a handful of clothings and some weapons. But this is intended as the development of the resources is still on-going.



All these have been upgraded, and the accompanying .RTF file has been updated to contain the new material.

Okay, the screenshots in the main page haven't been updated... but so what?
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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Messages In This Thread
The Layered Spritesheet Tool - by DerVVulfman - 01-13-2021, 04:38 AM
RE: The Layered Battler Tool - by DerVVulfman - 01-15-2021, 05:51 AM
RE: The Layered Battler Tool - by DerVVulfman - 09-16-2022, 03:21 AM
RE: The Layered Battler Tool - by DerVVulfman - 10-14-2022, 02:05 AM
RE: The Layered Battler Tool - by DerVVulfman - 01-15-2021, 04:56 PM
RE: The Layered Battler Tool - by DerVVulfman - 02-02-2021, 06:27 AM
RE: The Layered Battler Tool - by Kain Nobel - 03-14-2022, 03:08 AM
RE: The Layered Spritesheet Tool - by DerVVulfman - 07-13-2023, 02:23 AM

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