10-14-2022, 02:05 AM
(This post was last modified: 10-14-2022, 03:20 PM by DerVVulfman.)
ANOTHER TOOL UPGRADE
What was originally The Layered Battler Tool has now become the Layered Spritesheet Tool. It seems ludicrous to just limit the apparent usefulness of this system as it should work with any sprites, animated or otherwise. And in honor of this achievement, the upgrade now garners this the honor of becoming version 2.0.
ZOOM WINDOW ENHANCEMENTS
The last upgrade allowed the player to horizontally adjust the un-zoomed spriteset graphic while working upon it. But the system did not give allowance to adjusting the position of the sprite when the player wishes to zoom in on a specific animation pose. Clearly, this was something that needed to be fixed.
The zoom window now has simple arrow buttons along the bottom and right edge of the window, this allowing you to move the sprite to the left and up while zooming in. This should allow users to get a better view of their graphics as they are working on them.
The above window has a Half-Kaiser styled character using a firearm, the image at 5x zoom. With the earlier editions, the image would allow for the zoom increase, but the legs and back portion of the image might not have been visible as it would go outside the border of the zoom window itself. Understandably, the use of the arrow buttons allows you to re-position it as you desire.
Meanwhile, the zoom and zoom positioning you desire may now be saved when you click the Saved Preferences button in the editor, and will be restored when run anew.
The above window has a Half-Kaiser styled character using a firearm, the image at 5x zoom. With the earlier editions, the image would allow for the zoom increase, but the legs and back portion of the image might not have been visible as it would go outside the border of the zoom window itself. Understandably, the use of the arrow buttons allows you to re-position it as you desire.
Meanwhile, the zoom and zoom positioning you desire may now be saved when you click the Saved Preferences button in the editor, and will be restored when run anew.
THE NEW INI AND TOOL NAME-CHANGE
Some subtle changes were made to the INI file, this to include the default zoom and zoom-position values. And the new INI file includes the updated name of the tool itself.
IF you wish to keep the settings you have within your current INI, do not worry. Merely copy the LayeredSpritesheet.rgsaad file from the download into your existing setup and rename your LayeredBattler.ini, LayeredBattler.exe to LayeredSpritesheet.ini and LayeredSpritesheet.exe.
The Zoom and Zoom position features, without the new INI settings are the default 3x zoom, and you can use the Save Preferences feature to record these, even without the values being in the INI in the first place.
Do not go the other route and try to rename the LayeredSpriteSheet.rgsaad to LayeredBattler.rgsaad. Code within the tool actively checks for the detection of the tool by name, and it will actively search for LayeredSpritesheet, and that alone.
IF you wish to keep the settings you have within your current INI, do not worry. Merely copy the LayeredSpritesheet.rgsaad file from the download into your existing setup and rename your LayeredBattler.ini, LayeredBattler.exe to LayeredSpritesheet.ini and LayeredSpritesheet.exe.
The Zoom and Zoom position features, without the new INI settings are the default 3x zoom, and you can use the Save Preferences feature to record these, even without the values being in the INI in the first place.
Do not go the other route and try to rename the LayeredSpriteSheet.rgsaad to LayeredBattler.rgsaad. Code within the tool actively checks for the detection of the tool by name, and it will actively search for LayeredSpritesheet, and that alone.
POSSIBLE FURTHER UPGRADES
OF COURSE. But what they are, I leave to speculation. Mwahahaha!!! However, the upgrades would likely be more akin to some features I developed for other tools.