The z-space problem of displaying sprites
#20
NEVER GIVE UP!   NEVER SURRENDER!!!!

[Image: attachment.php?aid=1762]
No.
Redbull does NOT give you wings.
But I do.

It is still a work in progress. But yes, it is true. Your eyes do not deceive you. I took the '081-Angel03' graphic from the RPGMaker XP RTP and made a 'wings-only' graphic. The graphic is still 256x256 in size while Aluxes remains his native size of 128x192.

So as you can see, actual matching resizing and layering is working!

For compatibility sake, I still have much to accomplish. The paperdoll system works by itself or with Fukuyama's classic Train Actor system. But I wish to allow it to work with other systems as well. Who knows what character-follow system may be desired? And then there may be issues with 8 direction and/or the number of frames per character.

STILL... the entertaining work of multiple size graphics has been accomplished!


Attached Files
.png   NeverGiveUp.png (Size: 8.14 KB / Downloads: 21)
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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Messages In This Thread
RE: The z-space problem of displaying sprites - by DerVVulfman - 02-23-2023, 05:12 PM

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