05-11-2023, 02:09 AM
(This post was last modified: 05-11-2023, 02:10 AM by DerVVulfman.)
Interesting concept. Actually permitting an Actor to use a weapon or armor piece that his Database Class (Fighter/Lancer/Mage) doesn't have enabled at game start. And done light-weight without actively going through the RPG::Class class itself, but accessing the weapon_set & armor_set attributes alone.
I see the additional weapons and armors may be removed. But would it that you may later 'remove' and disallow an already existing class-defined weapon or armor from a punished hero?
I see the additional weapons and armors may be removed. But would it that you may later 'remove' and disallow an already existing class-defined weapon or armor from a punished hero?