HiddenChest RGSS Player Executable
(08-30-2023, 07:46 PM)kyonides Wrote: Actually, HiddenChest has implemented the concept of areas. It's basically another Rect like method used for mouse clicks. I don't recall it's exact name off the top of my head, still, you should be able to find it in the README.md file.

It was not a case of rectangular areas. It was a case of trigger? release.

When I use Input.trigger?(Input::C), a traditional call, the input module recognizes the call and obviously returns true. But it also ensures that the call will not immediately become triggered a second time unless the user had released the button. This is different than the call of Input.press?(Input::C) where it will return 'true' for as long as the user keeps his finger on the button.

BUT... when it came to the use of the built-in mouse options, it appears that trigger? had issues. For if one actually used the mouse to activate anything with Input.trigger(Input::MOUSELEFT), the usage of the left mouse button would indeed be triggered. BUT, any subsequent attempts to use the left mouse button would be ignored. Likewise, if you used Input.trigger(Input::MOUSERIGHT) to enter the main menu from field map and decided to right-click a second time in 'any' instance, the right mouse button too did not work.

HOWEVER, this issue has been fixed in the newer editions of HiddenChest, so it's no longer a problem. Happy



(08-30-2023, 07:46 PM)kyonides Wrote: Well, MKXP had blocked the font outline feature except for RGSS3 based games. HiddenChest unblocked it for all installments of RGSS. So I wonder if you are just making a request for letting the outline get activated by default, but some people might not like that. Or are you asking for a Game.ini type of setup that allows you to activate it from the very beginning?
Blocked? Well, it is more likely a case of the font class defined per compatible engine.
  • RPGMaker XP had neither SHADOW nor OUTLINE.
  • RPGMaker VX was the first to introduce SHADOW
  • RPGMaker VXAce was the first to introduce OUTLINE and OUTLINE color

In essence, MKXP may have been 'adapting' the font features depending upon which engine you wished to emulate.

I do not see any reason why you shouldn't be congratulated for allowing one to use Shadow and Outline in HiddenChest. But upon running the default scripts, or any scripts, Outline is already turned on, this without calling either Font.default_outline = true or self.contents.font_outline = true which should instead be the case for their use.

The original developer should not need to use a command to disable outline when it wasn't required in the first place. And obviously not part of any INI file.

And getting the pictures system fixed of course. Something must have changed between the older Hires edition and the one now in play.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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Messages In This Thread
HiddenChest RGSS Player Executable - by kyonides - 11-21-2018, 10:44 PM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-22-2018, 06:33 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-25-2018, 12:17 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-25-2018, 05:48 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-26-2018, 12:55 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-26-2018, 04:42 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-27-2018, 08:56 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-28-2018, 11:31 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 11-29-2018, 05:10 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 12-01-2018, 07:15 AM
RE: MKXPPLUS RGSS Player Executable - by Mel - 12-01-2018, 11:11 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 12-06-2018, 05:25 AM
RE: MKXPPLUS RGSS Player Executable - by Mel - 12-07-2018, 12:17 AM
RE: MKXPPLUS RGSS Player Executable - by kyonides - 12-07-2018, 06:20 AM
RE: HiddenChest RGSS Player Executable - by Mel - 12-08-2018, 09:55 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-23-2019, 02:47 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 12:16 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 05:23 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 05:39 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 06:24 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 06:59 AM
RE: HiddenChest RGSS Player Executable - by KDC - 03-26-2019, 09:00 PM
RE: HiddenChest RGSS Player Executable - by Mel - 06-26-2019, 06:12 PM
RE: HiddenChest RGSS Player Executable - by Mel - 06-26-2019, 10:57 PM
RE: HiddenChest RGSS Player Executable - by Mel - 06-27-2019, 08:49 AM
RE: HiddenChest RGSS Player Executable - by KDC - 07-02-2019, 10:09 PM
RE: HiddenChest RGSS Player Executable - by KDC - 07-03-2019, 03:55 PM
RE: HiddenChest RGSS Player Executable - by Mel - 12-11-2019, 11:38 PM
RE: HiddenChest RGSS Player Executable - by Mel - 03-07-2023, 01:39 PM
RE: HiddenChest RGSS Player Executable - by DerVVulfman - 08-31-2023, 12:34 AM

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