05-09-2024, 04:19 AM
(This post was last modified: 05-09-2024, 04:21 AM by DerVVulfman.)
Time for Kudos.
First, I pointed out to a FEW people that you have a feature whereby soundfonts can be selected, and went so far as to show the menu where they can even be chosen in-game. Lets say... you turned some heads with that one.
Second, I personally appreciate the repository of older binaries within your GitHub. True, not current. Certainly not current for Windows editions. I know you've had difficulties on recovering some content, though there is some promise that you did recover the older Windows Port. Hopefully the references to the Boost Library and OpenAL functions reveal themselves.
Incidentally, I learned that one of the older Windows Ports was relayed as more 'stable' graphic-wise. That not just from me. So perhaps this older port you recovered is likely the graphically stable version. It was brandished as 'hires', and the most recent .dlls it used were x64-msvcrt-ruby310.dll (June 23, 2022) and x64-msvcrt-ruby300.dll (Jan 6, 2021) if that rings a bell. TRUE, it would mean catching up. But also with known hurdles already detected.
Alas, old... it has no full keyboard support.
On a side note, the Graphic class had a 'screen_resize' method included from RPGMaker VX on up. This allowed the game developer to resize the display screen from the (SAD) default 544x416 back up to 640x480. Stupid that even for VXAce that 640x480 was a defined maximum with that code. So here I ask, does HiddenChest include this method? And if so, can the settings be set beyond 640x480?
First, I pointed out to a FEW people that you have a feature whereby soundfonts can be selected, and went so far as to show the menu where they can even be chosen in-game. Lets say... you turned some heads with that one.
Second, I personally appreciate the repository of older binaries within your GitHub. True, not current. Certainly not current for Windows editions. I know you've had difficulties on recovering some content, though there is some promise that you did recover the older Windows Port. Hopefully the references to the Boost Library and OpenAL functions reveal themselves.
Incidentally, I learned that one of the older Windows Ports was relayed as more 'stable' graphic-wise. That not just from me. So perhaps this older port you recovered is likely the graphically stable version. It was brandished as 'hires', and the most recent .dlls it used were x64-msvcrt-ruby310.dll (June 23, 2022) and x64-msvcrt-ruby300.dll (Jan 6, 2021) if that rings a bell. TRUE, it would mean catching up. But also with known hurdles already detected.
Alas, old... it has no full keyboard support.
On a side note, the Graphic class had a 'screen_resize' method included from RPGMaker VX on up. This allowed the game developer to resize the display screen from the (SAD) default 544x416 back up to 640x480. Stupid that even for VXAce that 640x480 was a defined maximum with that code. So here I ask, does HiddenChest include this method? And if so, can the settings be set beyond 640x480?