05-19-2024, 12:47 PM
(This post was last modified: 05-19-2024, 01:30 PM by DerVVulfman.)
Thank you for the Windows Binaries. I have indeed downloaded and performed a few little tests.
Well, um.. no?
I not only hit SAVE on a project with the contents of the Game.Ini file remaining constant, but I used the game editor to change the title which directly edits the Game.Ini itself:
Differences between your suggested Ini and mine are mediocre at best. I set a path to the soundfont within my project's audio folder itself and not fixed path from my PC's root directory, a win insofar as I see it. However, I can see that 'Standard' as defined for RTP1 still doesn't work, though necessary for the editor. Well, that's a MEH so far as I see it. The path to the RTP is based on where YOU install it, am I right?
And seeing that the everything in the hiddenchest.conf (or whatever.conf) is now either set at default, can be altered by way of Graphics.resize_screen, or are covered in the classic Game.Ini file to set the RTP and soundfont....
... I deleted the hiddenchest.conf file and have no problems. That file is basically MOOT for RPGMaker XP users. It appears you began migrating the .conf entries into Game.ini. Perhaps 'rgssVersion' may be next.
Now the bad (but correctable) news:
For the RPGMaker XP version, with a completely fresh scripts.rxdata file and no changes at all, I attempted to create snow on the field map. The map event being a nominal:
The display read:
NameError
uninitialized constant RPG::Weather::Grahpics
I pasted ccoa's weather script in place and it worked.
So apparently, there is a misspelling in the code somewhere attempting to look for a Grahpics module.
And there's still the issue with Show Picture. It is odd, Show Picture does not show the images, but Move Picture flashes them briefly on the screen. Something in how its being displayed by the sprite class by way of Sprite_Picture itself?
(05-19-2024, 08:44 AM)kyonides Wrote: There is still a little issue that cannot be avoided: saving your game project on Windows or throught Wine or Proton on Linux will rewrite the file deleting any custom RTP paths.
Well, um.. no?
I not only hit SAVE on a project with the contents of the Game.Ini file remaining constant, but I used the game editor to change the title which directly edits the Game.Ini itself:
Code:
[Game]
Library=RGSS104E.dll
Scripts=Data\Scripts.rxdata
Title=HC Test 2024 May Edition
RTP1=Standard
RTP2=C:\Games\Enterbrain\RGSS\Standard
RTP3=
Version=1.0.0
Author=Kyonides
SoundFontWin=Audio/SF2/GMGSx.sf2
SoundFontLnx=/home/user/Maker/GMGSx.sf2
Differences between your suggested Ini and mine are mediocre at best. I set a path to the soundfont within my project's audio folder itself and not fixed path from my PC's root directory, a win insofar as I see it. However, I can see that 'Standard' as defined for RTP1 still doesn't work, though necessary for the editor. Well, that's a MEH so far as I see it. The path to the RTP is based on where YOU install it, am I right?
And seeing that the everything in the hiddenchest.conf (or whatever.conf) is now either set at default, can be altered by way of Graphics.resize_screen, or are covered in the classic Game.Ini file to set the RTP and soundfont....
... I deleted the hiddenchest.conf file and have no problems. That file is basically MOOT for RPGMaker XP users. It appears you began migrating the .conf entries into Game.ini. Perhaps 'rgssVersion' may be next.
Now the bad (but correctable) news:
For the RPGMaker XP version, with a completely fresh scripts.rxdata file and no changes at all, I attempted to create snow on the field map. The map event being a nominal:
@>Set Weather Effects: Snow, 8 @0
@>
The display read:
NameError
uninitialized constant RPG::Weather::Grahpics
I pasted ccoa's weather script in place and it worked.
So apparently, there is a misspelling in the code somewhere attempting to look for a Grahpics module.
And there's still the issue with Show Picture. It is odd, Show Picture does not show the images, but Move Picture flashes them briefly on the screen. Something in how its being displayed by the sprite class by way of Sprite_Picture itself?