VARIABLE ENEMY HP & SP
#1
VARIABLE ENEMY HP & SP
Version: 1.0



Introduction

This script allows one  to make the HP and SP scores of enemies variable. That is to say,  any enemy defined within the hash arrays provided,  will have randomly generated hit and/or skill points rather than those defined in the database.

There are two methods which may be employed to generate these scores, the basic 'Ranged Score' approach and the 'Dice-Rolling' method. Both methods involve randomly generated values, but there are certain differences.



Screenshots

It generates numbers!  What more do you want?



Demo

Nah.



Script

Variable Stats right here!



Instructions

Not really.  But I hope the VaryStats module should be very clear to understand.



FAQ

I was bored last night.



Compatibility

Designed for the RPGMaker XP environment. No methods were overwritten, so it should work with most any system that does not adversely alter either methods enemies generate their hp or sp scores.



Credits and Thanks

Thanks to the Cherry Koolaid I had last night?



Author's Notes

Its designed in a simple manner and could be used to design other random stat value options like MP scores for those adding a third form of points.  But I'm not going there.



Terms and Conditions

Free for use, even in commercial games. Due credit is the only requirement.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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Messages In This Thread
VARIABLE ENEMY HP & SP - by DerVVulfman - 06-14-2024, 07:18 PM

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