GW Animated Battle backs Patch for Atoa ACBS
#14
I have a whole slew of questions here.

Given that the script supplied contained the following texts:
#==============================================================================
# ■ Game_System
#==============================================================================
class Game_System
  #--------------------------------------------------------------------------
  attr_accessor :animated_bb
  attr_accessor :upperbb
  attr_accessor :bb_speed
  attr_accessor :upperbb_speed
  attr_accessor :bb_frames
  attr_accessor :upperbb_frames
  attr_accessor :bb_opac
  attr_accessor :upperbb_opac
  #--------------------------------------------------------------------------
  alias gw_initialize initialize
  def initialize
    gw_initialize
    @animated_bb    = false
    @bb_speed       = 0
    @bb_frames      = 0
    @upperbb_speed  = 0
    @upperbb_frames = 0
  end
end
This being the Game_System class where I highlighted the @bb_frames instance variable, I would initially ask how you received this error:

(10-16-2024, 10:59 PM)Solitaire Wrote: [Image: error.png]

It was then, I realized something...   The error says that it cannot find...  "bb_frames=",  not "bb_frames".   

Something very strange had occurred here.  For if you look at the script I supplied, I added spaces between any instance of the bb_frames variable and any ('=') equal sign.
And line 149?
#==============================================================================
# ■ Interpreter
#==============================================================================
class Interpreter
  #--------------------------------------------------------------------------
  def animated_bb_on(speed, frames, opacity=255)
    $game_system.animated_bb  = true
    $game_system.bb_speed     = speed
    $game_system.bb_frames    = frames                                       
    $game_system.bb_opac      = opacity
  end
There is definitely a space after $game_system.bb_frames

Do you have a test demo of some sort you can upload so we can see what's happening?
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }


Messages In This Thread
RE: GW Animated Battle backs Patch for Atoa ACBS - by DerVVulfman - 10-17-2024, 02:44 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Atoa ACBS, Equipment Set Add-on Error Solitaire 10 822 10-13-2024, 11:41 PM
Last Post: Solitaire
   ACBS - Atoa Custom Battle System and TP System zlsl 2 4,567 10-20-2021, 05:09 AM
Last Post: zlsl
   [RMXP] Showing skill gained by leveling up on battle result FrQise 12 12,648 05-07-2021, 02:05 PM
Last Post: FrQise
   Adding face script on Cogwheel's RTAB Battle Status rekkatsu 15 15,841 08-25-2020, 03:09 AM
Last Post: DerVVulfman
   I want to add an Atoa Custom Battle System command cut-in. zlsl 11 13,891 11-11-2019, 08:55 PM
Last Post: DerVVulfman
   Question about ACBS (Atoa Custom Battle System) aeliath 10 12,763 08-08-2019, 02:50 PM
Last Post: aeliath
   YAMI Battle symphony + Holder add on (Loop casting anim) Starmage 0 4,253 03-01-2018, 09:03 AM
Last Post: Starmage
   (RMVXace) Battle error with Tankentai's battle system, help. x( Starmage 0 3,910 02-14-2018, 04:25 PM
Last Post: Starmage
   Atoa Individual Battle Commands Geminil 3 6,966 08-02-2017, 03:17 AM
Last Post: DerVVulfman
  Expiration States with Atoa acbs: error Noctis 5 9,267 02-18-2017, 01:10 AM
Last Post: DerVVulfman



Users browsing this thread: 1 Guest(s)