As of late, I've been trying to demake a strategy game. To be honest with you, it's neither as famous as the AOE series nor as old as Lords of the Realm and thus, I don't expect old school gamers to have heard about it. What makes it interesting IMHO is that it combines features from both games.
For instance, you do get the seasons as in LOR2 including the changes in harvesting, and there's one specific faction that can implements the herding aspect of it by building sheepfolds in your territory. You're also able to expand your territory by fighting either wild animals or monsters or even another faction. You just can take 1 zone at a time... unless you split your army, of course! Then you can invade more zones simultaneously.
But here's where it takes stuff from AOE2 like sporting strong or unusual special units like Joan of Arc or Barbarossa or Genghis Khan. Again, depending on the faction you are also able to hire exclusive warriors like those you could get from your own castle.
There are differences as well. There's only a single town belonging to your faction and you must protect it at all costs. Every zone, including those once occupied by wild animals or monsters, has an occupation cooldown. If anybody except for your allies enters the zone, they're given a chance to fight for it. The thing is that those monsters and animals might also try to claim your zones! Or they simply spawn from some dark place as a special event!
Now you might be able to better understand why it's a heck of a job to implement a simplified version of it on any RM engine.
In my case, I'm using RMXP but I might consider using some RMVX ACE features if I ever delve deep into developing the random map generator feature.
I'll be using the default XP actors as faction leaders, and here comes another problem. How am I supposed to come up with some decent faction tech trees?
For instance, you do get the seasons as in LOR2 including the changes in harvesting, and there's one specific faction that can implements the herding aspect of it by building sheepfolds in your territory. You're also able to expand your territory by fighting either wild animals or monsters or even another faction. You just can take 1 zone at a time... unless you split your army, of course! Then you can invade more zones simultaneously.
But here's where it takes stuff from AOE2 like sporting strong or unusual special units like Joan of Arc or Barbarossa or Genghis Khan. Again, depending on the faction you are also able to hire exclusive warriors like those you could get from your own castle.
There are differences as well. There's only a single town belonging to your faction and you must protect it at all costs. Every zone, including those once occupied by wild animals or monsters, has an occupation cooldown. If anybody except for your allies enters the zone, they're given a chance to fight for it. The thing is that those monsters and animals might also try to claim your zones! Or they simply spawn from some dark place as a special event!
Now you might be able to better understand why it's a heck of a job to implement a simplified version of it on any RM engine.
In my case, I'm using RMXP but I might consider using some RMVX ACE features if I ever delve deep into developing the random map generator feature.
I'll be using the default XP actors as faction leaders, and here comes another problem. How am I supposed to come up with some decent faction tech trees?
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE