12-11-2024, 12:10 AM
(This post was last modified: 12-11-2024, 12:12 AM by DerVVulfman.)
The RPGMaker SDK has nothing to do with the incompatibility with HiddenChest, but the other scripts within that utilize the Win32API to handle keyboard and mouse interaction, let alone f0tz!baerchen's antilag.
This is intentional as it is being designed cross-platform for both Windows and Linux environments, and Linux does not have any Win32 API. As such, neither f0tz!baerchen's antilag nor Aleworks input will function.
I never saw an anti-lag that ever used the Win32API until I saw THIS thing.
And insofar as input, HiddenChest has its own full keyboard and mouse support. So the actual "Mr.Mo's ABS V5.5" script you have is what needs adapting:
From line 149 in your edition of MrMo...
to
And then continue throughout it with said updates.
There is a list of the available 'Full Keyboard Support' keys on the first page of this thread.
This is intentional as it is being designed cross-platform for both Windows and Linux environments, and Linux does not have any Win32 API. As such, neither f0tz!baerchen's antilag nor Aleworks input will function.
I never saw an anti-lag that ever used the Win32API until I saw THIS thing.
And insofar as input, HiddenChest has its own full keyboard and mouse support. So the actual "Mr.Mo's ABS V5.5" script you have is what needs adapting:
From line 149 in your edition of MrMo...
Code:
# Defend key.
DEFEND_KEY = Input::Letters["D"]
to
Code:
# Defend key.
DEFEND_KEY = Input::KeyD
And then continue throughout it with said updates.
There is a list of the available 'Full Keyboard Support' keys on the first page of this thread.