01-02-2025, 01:53 AM
No BigMaps (From the Very Beginning at Least)
Honestly, I go the separate map packs route. This way you'd load a bunch of maps with any size and any map limit like 150 for pack 1 and 248 for pack 2, etc. All of this based on a base path and some unique pack ID. You could use, in RM at least, the map ID's in your base project as the pack IDs. Then on separate projects you could feel free to map everything, creating and modifying as many maps per pack as needed.
Of course, it'd now force you to perform 2 checks during the Game_Map#setup method's execution.
Has the pack changed?
Load the new pack now.
It didn't? Or it has loaded successfully already?
Load the specific map in question.
How would that work on other engines, besides RM and Gosu, I've got no idea.
Honestly, I go the separate map packs route. This way you'd load a bunch of maps with any size and any map limit like 150 for pack 1 and 248 for pack 2, etc. All of this based on a base path and some unique pack ID. You could use, in RM at least, the map ID's in your base project as the pack IDs. Then on separate projects you could feel free to map everything, creating and modifying as many maps per pack as needed.
Of course, it'd now force you to perform 2 checks during the Game_Map#setup method's execution.
Has the pack changed?
Load the new pack now.
It didn't? Or it has loaded successfully already?
Load the specific map in question.
How would that work on other engines, besides RM and Gosu, I've got no idea.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE