Big Maps
#4
No BigMaps (From the Very Beginning at Least)

Honestly, I go the separate map packs route. This way you'd load a bunch of maps with any size and any map limit like 150 for pack 1 and 248 for pack 2, etc. All of this based on a base path and some unique pack ID. You could use, in RM at least, the map ID's in your base project as the pack IDs. Then on separate projects you could feel free to map everything, creating and modifying as many maps per pack as needed.

Of course, it'd now force you to perform 2 checks during the Game_Map#setup method's execution.
Has the pack changed?
Load the new pack now.
It didn't? Or it has loaded successfully already?
Load the specific map in question.

How would that work on other engines, besides RM and Gosu, I've got no idea. Confused
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Messages In This Thread
Big Maps - by JayRay - 01-01-2025, 05:09 PM
RE: Big Maps - by DerVVulfman - 01-01-2025, 06:10 PM
RE: Big Maps - by Mel - 01-01-2025, 11:42 PM
RE: Big Maps - by kyonides - 01-02-2025, 01:53 AM

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