Unlimited Fogs
#4
I see what you mean. This release fixed a few issues, but was based upon the original structure of game_guy's original.

Allow me to explain.

The default fog system processes the fog's x/y offset through the Game_Map class. The data of the game map does not change unless the player switches over to a new map. Thus, the x/y coordinates do not reset with the default map.

This edition uses Game_Guy's approach whereby the map coordinates are updated within the Spriteset_Map class, and the spriteset itself resets on any instance it being called, such as returning to the map. As such, the x/y coordinates refresh and restart.

Seeing that, I may look towards a rework in the future.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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Messages In This Thread
Unlimited Fogs - by DerVVulfman - 02-27-2024, 05:55 AM
RE: Unlimited Fogs - by DerVVulfman - 03-08-2024, 11:46 PM
RE: Unlimited Fogs - by KJ21 - 01-25-2025, 07:19 PM
RE: Unlimited Fogs - by DerVVulfman - 01-25-2025, 10:41 PM

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