03-30-2025, 11:17 PM
(This post was last modified: 03-30-2025, 11:18 PM by DerVVulfman.)
BUMP
to Version 1.1
There was a minor technical fault. I sadly forgot to 'erase' the temporarily created GameOver SE substitute after battle, whether or not the player 'could' survive or even escape. This allowed for non-flagged battles to accidentally contain a defined/custom Gameover melody if they indeed died to a regular battle.
This had to be remedied, and remedied it was. So now, surviving a dreaded fight with a troop containing a custom gameover music event will not blunder with that ME playing if you die to mere grunts.
Meanwhile...
... I added a little more panache to the big fight, let alone the summoning. I couldn't help it. I wanted a little more. The big guy now grunts and growls a little during combat. And he really gets psyched up after the first round. You can tell as his eyes start glowing a little after the first round.
... I added a little more panache to the big fight, let alone the summoning. I couldn't help it. I wanted a little more. The big guy now grunts and growls a little during combat. And he really gets psyched up after the first round. You can tell as his eyes start glowing a little after the first round.OH, and yes. It is indeed possible to beat the big guy.

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