09-21-2025, 04:14 AM
Your question is a little bit confusing.
Your characters are using the optional standing frame which is the first four rows of the sprite sheet. From your description, I am assuming that you left the CHARSET_STAND_FRAME setting to 'false' so the standing/idle animation never plays and your character uses the basic first four rows of animation like any other... he/she just stands there.
It took me a while to realize that you meant you left the Waiting/Idle animation turned off and just have the basic standing pose alone without using the (I've been waiting... now I just begin fidgiting) pose.
"However, for one scene, I want my protagonist character to use an animated spritesheet instead with the script, or with eventing."
Are you asking if you can change the hero's spritesheet from one to another? The answer is 'yes'. You can change the hero's spritesheet by way of the [Change Actor Graphic] event command (Tab 3, last command on Row 1). The sprite need not even be a custom sprite but a plain 4x4 character sprite. And reverting back to the custom sprite also functions. HOWEVER, Set Move Route's built-in Change Graphic does not work with this system to change sprite graphics.
* Comically, if you are using a paperdoll/Visual Equipment script and switch to a normal sprite, you lose all the 'visual' gear. And reverting back to the custom sprite, your 'visual' gear will still be missing until you unequip/re-equip them.
So if the player is not moving, a custom parallel process fires that animates the protagonist's sprite, or the script detects that this sprite is different and should be excluded from the global "standing frame" -set. Do you have an idea of how to do this?
That part... I am not sure what you are attempting. However, if you were curious if you could switch and change the character's sprite for some effect... I just explained it can be done, and with what event command.
Your characters are using the optional standing frame which is the first four rows of the sprite sheet. From your description, I am assuming that you left the CHARSET_STAND_FRAME setting to 'false' so the standing/idle animation never plays and your character uses the basic first four rows of animation like any other... he/she just stands there.
It took me a while to realize that you meant you left the Waiting/Idle animation turned off and just have the basic standing pose alone without using the (I've been waiting... now I just begin fidgiting) pose.
"However, for one scene, I want my protagonist character to use an animated spritesheet instead with the script, or with eventing."
Are you asking if you can change the hero's spritesheet from one to another? The answer is 'yes'. You can change the hero's spritesheet by way of the [Change Actor Graphic] event command (Tab 3, last command on Row 1). The sprite need not even be a custom sprite but a plain 4x4 character sprite. And reverting back to the custom sprite also functions. HOWEVER, Set Move Route's built-in Change Graphic does not work with this system to change sprite graphics.
* Comically, if you are using a paperdoll/Visual Equipment script and switch to a normal sprite, you lose all the 'visual' gear. And reverting back to the custom sprite, your 'visual' gear will still be missing until you unequip/re-equip them.
So if the player is not moving, a custom parallel process fires that animates the protagonist's sprite, or the script detects that this sprite is different and should be excluded from the global "standing frame" -set. Do you have an idea of how to do this?
That part... I am not sure what you are attempting. However, if you were curious if you could switch and change the character's sprite for some effect... I just explained it can be done, and with what event command.