10-15-2025, 09:04 PM
(This post was last modified: Yesterday, 03:47 AM by DerVVulfman.)
テクニック・スクリプト一覧 - VX
Technique/Script List - VX
The title for each event listed below is a link to its corresponding RGSS2 scripts.
Remember: All content linked is in Japanese.
Base functions:
Menu:
Map:
Skill:
Item:
Equip:
State:
Special system:
Battle Screen:
Battle system:
Draw functions:
Draw functions (XP):
Applied function:
Applied functions (XP):
Use together (aka Patches):
Contribute (XP):
Technique/Script List - VX
The title for each event listed below is a link to its corresponding RGSS2 scripts.
Remember: All content linked is in Japanese.
Base functions:
Base functions
- KGC_AdjustBattleWait
Adds the ability to adjust message speed (battle weight) during battle scenes.
- KGC_BattleCount VX
Add a process to obtain various battle-related counts (victories, escapes, etc.).
- KGC_ContinueBGM
This will allow you to enter battle with the background music on the map still playing.
- KGC_DetailedBareHands
Added the ability to set attack attributes and animations when bare-handed.
- KGC_DisableDEP
This disables DEP (Data Execution Prevention), which sometimes causes VX to crash.
* DEP itself has been implemented in Windows XP SP2 and later, but it can only be disabled programmatically in XP SP3 or Vista SP1 and later.
- KGC_ExtraDropItem
Increases the variety of items dropped by enemies.
- KGC_ForceStopVictoryME
When a battle is won, ME will be forcibly stopped when the map screen is switched over.
- KGC_GenericGauge VX
Provides general-purpose gauge rendering functionality.
- KGC_HelpExtension VX
Enhances the functionality of the Help window, granting multiple lines and message window command codes.
- KGC_OldEventCommands
It recreates the event command-like functionality of older Makers (mainly 200x); transition fixes, windowskin options, etc.
- KGC_ReproduceFunctions VX
Reproduces the functionality of 200x/XP; multiple use items, custom crit settings, semi-transparent enemies, etc.
- KGC_SetAttackElement
Set attack elements for each actor. Does not change regardless of weapon equipped.
- KGC_TargetExtension
Expands skill and item targeting; able to target 4+ random enemies, and can target regardless of alive/dead state.
Menu:
Menu
- KGC_CursorAnimation
Displays the animation at the cursor position.
- KGC_CustomMenuCommand
Rearrange menu commands however you like.
- KGC_EnemyGuide
Create a monster encyclopedia; displaying stats, element resistances, number defeated, and more.
- KGC_ExtendedEquipScene
Create an equipment screen with enhanced functionality; more equipment slots, multiple weapons, can set per actor, and more.
- KGC_ExtendedStatusScene
Create an enhanced status screen; multiple pages, detailed display of element and state resistances, and more
Map:
Map
- KGC_Dash_8DirMove VX
Adds dash speed adjustments and 8-way movement functionality.
- KGC_MapLightening
Simplifies various map processes, to make the game run more smoothly.
- KGC_MiniMap VX
Adds a minimap display feature which includes moving objects.
- KGC_TilesetExtension VX
Allows you to use different tileset images for each map and restores XP's 4 way traffic and terrain tag features.
Skill:
Skill
- KGC_CategorizeSkill VX
Create a function to categorize skills by type.
- KGC_CooperationSkill VX
It is a function for actors to combine their skills, to generate a new attack or skill effect.
- KGC_DelaySkill VX
Create a skill that has a time lag before it activates.
- KGC_DQSkill VX
Create a skill resembling others you've seen before.
- KGC_HiddenSkill VX
Clears/Hides specific skills from the skill menus.
- KGC_MPCostAlter
Aadesthe ability to create various MP cost options, based on MP Max, using HP instead, etc.
- KGC_PassiveSkill VX
Create a skill that will increase your ability scores just by learning it.
- KGC_SkillCPSystem VX
Adds a feature that limits the skills that can be used based on CP (traditionally Combat Points).
- KGC_Steal VX
Creates a skill with the effect of "stealing."
Item:
Item
- KGC_CategorizeItem VX
Create a function to classify items, weapons, and armor by type.
- KGC_ComposeItem VX
Create a "synthesizer" that combines multiple items to create new items... a crafting system.
Equip:
Equip
- KGC_AddEquipmentOptions VX
Adds various options to equipment, multiple attacks, absorb elemental attacks, HP/MP recovery, and more.
- KGC_EquipLearnSkill
Create equipment that learns skills when equipped, not too dissimilar to the FF9 system.
- KGC_UsableEquipment VX
This is a script that allows you to use weapons and armor as items.
- KGC_EquipExtension
Expands equipment-related functionality; more equipment slots, multiple weapons, can set per actor, and more.
State:
State
- KGC_DerivativeState
Creates a state that derives to another state when released.
- KGC_HideZeroState
Do not display states with display priority 0.
- KGC_Immortal
Create a state that makes you invulnerable.
- KGC_Invincible VX
Creates a state that makes one become invincible.
- KGC_Reflection
This script creates a state that repels the opponent's attacks.
- KGC_ReverseDamage
Create a state that reverses the effects of damage and recovery.
- KGC_SlipDamageExtension
Create detailed slip damage settings.
- KGC_StateLearnSkill VX
Create States that grant the use of skill(s) when applied (ie, the player can use "Fireball" if under the Haste state )
- KGC_VariableExpGold
Create a state that changes the experience and gold gained after battle.
Special system:
Special system
- KGC_BattleDifficulty VX
This script creates a "battle difficulty setting feature. To display this in menus, see KGC_MenuAlter and/or KGC_TitleOption.
- KGC_DayNight VX
Creates a virtual day and night system in the game.
- KGC_DistributeParameter VX (Original/Depreciated)
Create a parameter distribution function. Use of KGC_DistributeParameter2 is recommended instead.
- KGC_DistributeParameter2
Create a parameter distribution function.
- KGC_LargeParty VX
Allows you to build large parties of 5 or more people. Up to 5 can be in combat. A swap member feature is included.
- KGC_LimitBreak VX
You can increase the maximum values of various character ability scores (ie allow STR to be 9999 instead of 999)
Battle Screen:
Battle screen
- KGC_EnemyHPGauge
Added a function to display enemy HP as a gauge.
- KGC_OnScreenStatus
Displays the actor's status on the screen during combat actions.
- KGC_TalesStyleEffect
Creates a Tales-style encounter effect.
Battle system:
Battle system
- KGC_Counter
Create a counter for a specific action; including actions of weapons, armor, enemies, and states.
- KGC_GuardRecover
This script adds a process to recover HP/SP when defending. That's it. Nothing else.
- KGC_OverDrive VX
Like Final Fantasy 10, it can create skills that can only be used when a special gauge is filled.
- KGC_RateDamage VX
This script will deal damage based on MAXHP or remaining HP by a certain percentage. Its akin to FF7's "Gravija/Gravity" attack.
- KGC_SeparationCommand VX
This script can forcibly increases the number of character-specific commands during battle. Some can be very specific hero-only skills.
Draw functions:
Draw functions
- KGC_DrawFormatText VX
Adds to the Bitmap class, some functions to draw strings using (some of) the control characters of the message window.
- KGC_SpecialTransition
Create transitions that cannot be created with transition images.
Draw functions (XP):
Draw functions (XP)
- KGC_BitmapExtension
Adds various drawing functions (clipping, scaled transfers, floodfill, gradients, various shapes) to the Bitmap class. Can be used with both XP and VX.
Applied function:
Applied function
- KGC_CompressSaveFile
Adds a function to compress and encrypt save files.
- KGC_TitleDirection VX
Create a logo (splash screen) before the title is displayed and a title logo display function.
Applied functions (XP)
- KGC_FileEncryption2
For both XP and VX, this script encrypts files and adds functionality to prevent them from being viewed or analyzed. Requires the TCrypt.dll. [attachment=3003]
- KGC_InterfaceForWin32API
For both XP and VX, a generic window/handle interface for the Win32API. Features are typically found in resolution scripts.
- KGC_Math Reinforce
Adds several new methods to the Math module in both XP and VX.
- KGC_ScreenCapture
Adds the ability in both to take screenshots directly in-game. Captures can be taken directly from RGSS or manually. Requires the TCap.dll. [attachment=3002]
Use together (aka Patches):
Use together
- KGC_BattleCount_HARTSHORN_Inherit
The number of battle-related counts will be adjusted to correspond to "HARTS HORN's" "2nd Week Transfer".
- KGC_EnemyGuide_HARTSHORN_Inherit
The monster encyclopedia will be updated to support HARTS HORN's "2nd Week Handover".
Contribute (XP):
Contribute
- Name input screen extension (by Mr. Green Beard)
This script increases the number of items that can be renamed and the number of characters that can be entered.
A DEMO OF MOST FEATURES IN ACTION IS AVAILABLE
Zip: 2.05MB (2009/11/01)
![[Image: sample_vx01.jpg]](https://ytomy.sakura.ne.jp/tkool/rpgtech/img/sample_vx01.jpg)
Yes, the image is clickable.
Zip: 2.05MB (2009/11/01)
![[Image: sample_vx01.jpg]](https://ytomy.sakura.ne.jp/tkool/rpgtech/img/sample_vx01.jpg)
Yes, the image is clickable.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links