No Dodge / Not Today
#1
No Dodge / Not Today
Version: 1.0



Introduction

Did you enjoy a feature in the older RPGMaker engines that allowed weapons to avoid or bypass evade or dodge rates? Do you want an attack that looks at an enemy who is fleet-of-foot and say "Nope! Not today, pal!" and just fry him with a fire blast regardless of how high his evasion rate was set?

This script lets you determine which attack objects can slip in and bypass the evasion rate of a battler, be it hero or enemy. Indeed, you may craft weapons that can get past the EVA score of a custom Hydra, even if set to a score of 99. Or you can create a lethal Kobold boss who can get through and ignore the excellent EVA rating of your hero's armor.


Features
  • Define weapons that ignore target EVA scores (akin to RM2K+ dodge rates)
  • Define skills, states and items that ignore target EVA scores
  • Make enemies capable of ignoring hero armor EVA scores



Screenshots

Nothing to see here. Its a base mechanics system with no visible flourishes



Demo

Nah.



Script

No Dodging Allowed!!!


Instructions

Pretty much simple instructions in the script.



Compatibility

Designed solely for RPGMaker XP.

All contents have been aliased, or had code attached to existing methods without rewrites.



Credits and Thanks

Thanks to Ace_V for another script suggestion.



Terms and Conditions

Free for use, even in commercial projects. Only due credit for myself and Ace_V who suggested a like feature is required.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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No Dodge / Not Today - by DerVVulfman - 4 hours ago



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