Multiple Message Windows Extended
#2
BUMP
to version 1.1

The initial version contains an animated portrait and battler portrait system. And with it, a feature to allow one to keep the portrait to remain on screen while going from one message to another without flicker or need to redraw. But the update made today streamlines the commands into the simple script calls of "hold_portrait" and "hold_battler".

The audio playback option likewise has a new script call, that being "set_message_audio". And by calling this command before the message event, you need not need to use the initial \A command code.

For error prevention issues, the process that plays the audio will first check the validity of the file itself. It will check and make sure that the audio file does exist within the Audio\SE folder, and can check between all basic audio file formats native to RPGMaker XP.

And of errors, this version also fixes a bug that prevented the use of animated portraits when the portrait had only one frame and was intended to be static. This was an un-noticed bug, and one fixed with a simple value change.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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RE: Multiple Message Windows Extended - by DerVVulfman - 04-02-2026, 10:38 PM

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