05-22-2026, 01:28 AM
BUMP
to version 1.1
There has been some structural differences made to the system, now broken into three separate pages: Instructions, Configuration, and the engine.
There was some repetitive code to access the prices of items when those prices are different from store to store, those prices having to appear in different windows and thus different window classes. For that, a new modules that contained the replicated methods were created, one module that was itself included in those classes. Thus, it reduced the number of lines caused by the duplication.
The item limits feature wasn't fully functional, and was found able to sell items even when the counter was at zero. This was certainly an issue, and now repaired.
If someone was to create a patch or script that wished to use the script-call commands, the bulk of the content was moved out of the Interpreter class into the Game_System class. In general, attempting to create a script that uses methods in the Interpreter class causes a bit of static, so it was thought safer to place the mechanics elsewhere.
Originally, there were only two script calls that could be made, one that could increase or decrease the number of items available in a store with limited goods, and one to remove that item from the limited quantity system control to make it a normal RMXP sellable item. Since then, more script calls have been made, one to set item quantities by a fixed value rather than increasing or decreasing quantities, one to determine how many of the limited items are in a store's inventory, and a simple call to determine if a store is even defined.

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