11-06-2009, 03:54 AM
Nope, no common events are necessary. Example (excluding extra event pages for talking or whatever):
Map001
NPC1
Control [Switch 0013: Moving] = ON
Transfer Map001 > Map002
Change Screen Color Tone: (0,0,0,255)
Transfer Player: Map002
Conditional Branch: [Switch 0013: Moving] is ON
---Set Event Location: NPC2 (coordinates of where s/he would end up)
End
Change Screen Color Tone: (Default)
Basically what you need to do isn't what you're thinking you need to do. You simply can't make a character move on a map other than the one you're on. What you need to do is change the position of the second NPC to make it appear that s/he had moved.
I feel like I'm failing at explaining this correctly. Uhm... I hope you understood what I was trying to say. If not, I can take screenshots.
(And don't worry about being new. Everyone is new at some point. :3)
EDIT: Looks like Alpha is making a quick demo which should clear things up.
Map001
NPC1
Control [Switch 0013: Moving] = ON
Transfer Map001 > Map002
Change Screen Color Tone: (0,0,0,255)
Transfer Player: Map002
Conditional Branch: [Switch 0013: Moving] is ON
---Set Event Location: NPC2 (coordinates of where s/he would end up)
End
Change Screen Color Tone: (Default)
Basically what you need to do isn't what you're thinking you need to do. You simply can't make a character move on a map other than the one you're on. What you need to do is change the position of the second NPC to make it appear that s/he had moved.
I feel like I'm failing at explaining this correctly. Uhm... I hope you understood what I was trying to say. If not, I can take screenshots.
(And don't worry about being new. Everyone is new at some point. :3)
EDIT: Looks like Alpha is making a quick demo which should clear things up.