Making an item usable on event
#1
Basically I'm trying to figure out how to make an item usable only on an event. 

1. You interact with the event and item window opens for you to choose which item you'd like to use. (I've done this part.)
2. You use the special item which triggers another event.

However, when it opens the item window I can't use the item because I have it set to Occasion: Never because don't want the player to be able to use the item other than on the event.
Reply }
#2
(05-18-2019, 08:50 AM)swickster Wrote: Basically I'm trying to figure out how to make an item usable only on an event. 

1. You interact with the event and item window opens for you to choose which item you'd like to use. (I've done this part.)
2. You use the special item which triggers another event.

However, when it opens the item window I can't use the item because I have it set to Occasion: Never because don't want the player to be able to use the item other than on the event.

Seems you try to use the system of Level 5 games like Dark Cloud and Rogue Galaxy.

I just got an idea, did you set it as key item?
I think you have to use the Item via an event conditional branch.
If x Item is in your Inventory, a choose option will pop up.  
Or maybe make a call common event for all those selectable Items to choose from or something like that.

Here is another Idea:
Set a variable or a switch for the selectable event, If off the Item can not be used, If on the item can be used.
It could be activated at selecting the item or a tile before it via player touch or through a common event for those specific items.
I don't know if it will work out but it worth a try i guess.
Reply }
#3
That's exactly what I'm trying to figure out. How to turn on/off item usability inside of an event. I can't seem to figure it out :/ No matter how many items or switches I make I can't seem to make the item usable in the process.
Reply }
#4
Depending on how you've set up the first step, you could cheat by having two items.
KeyItem(a) and KeyItem(b).
KIa and KIb are identical in everything, except that KIa is not usable, KIb is.
In the event that is wanting you to use KI, have a conditional branch check if you have KIa in your inventory. If you do, just before you open your item selection window, add KIb to your inventory and remove KIa.
Thus when you enter the item menu, you are now allowed to use KIb and activate it's switch/trigger/function and have it be consumed.
Make a fail-save too, if the player uses the wrong item or backs out of the selection. If KIb is not used and still in your inventory and it's switch not activated, remove KIb from inventory and replace it with KIa.
If the item is not consumed and stays in your inventory, you can just use the switch alone to determine whether or not you should have KIa or KIb.
Friendship is born at that moment when one person says to another: "What! You, too? Thought I was the only one." (C.S. Lewis)
For the time you're laughing, there's nothing wrong in the world. (Colin Mochrie)

If it's funny, make sure people laugh. If it's not funny, make it funny (unless it's actually really serious). (silvercheers)

Please don't spell my name "Yamina-chan". It's all small. Thank you =D
Reply }
#5
Ahh, I've actually thought about using a method like this I just couldn't seem to figure that one out either, thanks for the input :)
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   Event Touch Syddo 4 3,751 02-09-2022, 12:14 AM
Last Post: Syddo
   Need help better understanding of Battle Event Geminil 2 6,273 07-11-2018, 03:09 AM
Last Post: DerVVulfman
  Event Freezing KasperKalamity 6 11,122 10-28-2011, 04:06 PM
Last Post: KasperKalamity
  how to make an event touch another event mangamaniacs2064 2 6,445 08-24-2011, 01:55 PM
Last Post: RosyPosy
  Can't stop my event from repeating itself! Jelme 8 10,434 03-15-2010, 05:03 AM
Last Post: fgsfds
  Delete Event Drane 3 5,831 12-12-2009, 08:41 PM
Last Post: Helel
  Event Problem thedeadraven 12 16,592 11-07-2009, 12:09 AM
Last Post: DerVVulfman



Users browsing this thread: 2 Guest(s)