01-01-2010, 07:17 AM
Yep I believe I fixed that before and had it in my set of updates, though its on my other laptop so the official fix will have to wait.
but I went and fixed it again so...
in script Damage mods around line 96
replace this
with this
also in Script Part 1 Base
line 546-547 needs to be this
and in Script Passive Effects
lines 146-147 needs to be this
Meh its been like two years and no one has complained to me about that......
also DVV I will have to smack you for including this line in this repost
I'll have you know that I do answer email if it is directed to tricksterguy@hotmail.com haha
but I went and fixed it again so...
in script Damage mods around line 96
replace this
Code:
# If In Battle
if $game_temp.in_battle
# Get Active Battler
battler = $scene.active_battler
# If in Scene_Skill or Scene_Item
elsif $scene.is_a?(Scene_Skill) or $scene.is_a?(Scene_Item)
# Get Battler using skill/item
battler = $scene.actor
end
with this
Code:
# If In Battle
if $game_temp.in_battle
# Get Active Battler
battler = $scene.active_battler
# If in Scene_Skill or Scene_Item
elsif $scene.is_a?(Scene_Skill)
# Get Battler using skill/item
battler = $scene.actor
elsif $scene.is_a?(Scene_Item)
battler = self
end
also in Script Part 1 Base
line 546-547 needs to be this
Code:
user = $game_temp.in_battle ? $scene.active_battler :
$scene.is_a?(Scene_Item) ? self : nil
and in Script Passive Effects
lines 146-147 needs to be this
Code:
user = $game_temp.in_battle ? $scene.active_battler :
$scene.is_a?(Scene_Item) ? self : nil
Meh its been like two years and no one has complained to me about that......
also DVV I will have to smack you for including this line in this repost
Quote:As this is his material, it is deletable upon his request. Due to his current absense, no support is available. Please do not PM or eMail him for support.
I'll have you know that I do answer email if it is directed to tricksterguy@hotmail.com haha