Passive Skills DVV
#11
hohoho yep

in general for the actual effect its
<stat>:<expression>
then to link the skill/item to the effect
data_id => [effect_id, effectfadecond]
haha the defining stuff was like its own mini language but its kinda powerful

but yours is a lot easier to configure than mine

but yeah.

Heres a design question why have it do mean average for speed? if someone sets up a skill that doubles action speed. the player uses it but has 10 other passive effects on it and it and the effect is almost unnoticable since (2.0 + 10.0) / 11.0 ~= 1.1
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#12
Still tinkering with it. I didn't want the speed to go overboard either. Thinking about a few other options in there.

While Gazetting (working on the gazette), I think I see how you handled move speed. Not actually looking at the script... just from memory You used a place holder for the old speed and etc. Simple.
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#13
BUMP!
to version 1.1


Apparently, there was a problem with the gold and experience passive effects causing a crash when you end battle. The bug was found by MimiChan, and just got squished.

Actually, I'm amazed no one saw the problem for two years it's been out.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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