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 New Particle Engine by Arevulopapo
#8
Code:
# Effects are called from "Script" command like this:
# $scene.effect(EVENT_ID, EFFECT, LOCK, X, Y)
And it mentions having to look at the spriteset map for a list of 'effects'

For example
$scene.effect(12, 'blue', 'event', 15, 8)
would place the blue particle effect (as listed in the Spriteset Map), around event 12. the effect is tied to the event ('event') rather than the spriteset itself (there are differences in how it behaves), and initially puts it over the event (again event 12) about 15 pixels off horizontally and 8 vertically.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

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Messages In This Thread
New Particle Engine by Arevulopapo - by arevulopapo - 06-21-2009, 05:41 AM
RE: New Particle Engine by Arevulopapo - by Ahzoh - 07-29-2013, 12:21 AM
RE: New Particle Engine by Arevulopapo - by DerVVulfman - 07-29-2013, 12:42 AM
RE: New Particle Engine by Arevulopapo - by Ahzoh - 07-29-2013, 04:40 AM
RE: New Particle Engine by Arevulopapo - by Ahzoh - 07-29-2013, 05:04 AM
New Particle Engine by Arevulopapo - by Bolt - 11-12-2009, 01:07 PM
New Particle Engine by Arevulopapo - by EJlol - 11-13-2009, 12:30 AM

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