Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 Event Comment Conditionals
#4
Very nice! I like the idea.

I think what kyonides was saying was that was that a page could be a parallel event that has a conditional branch that would activate the steps in the event if certain conditions were met, and otherwise be a 'lifeless event'

All in all though, I like the idea of not being able to action event an event unless STR is above X amount... Can't move a boulder if you've got the upperbody strength of a 4th grade P.E. dropout.
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
Reply }


Messages In This Thread
Event Comment Conditionals - by ixfuru - 08-04-2015, 05:41 PM
RE: Event Comment Conditionals - by kyonides - 08-05-2015, 01:17 AM
RE: Event Comment Conditionals - by ixfuru - 08-05-2015, 01:50 AM
RE: Event Comment Conditionals - by JayRay - 08-05-2015, 02:31 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Event Spawner Fixes DerVVulfman 8 15,526 01-02-2018, 05:48 AM
Last Post: DerVVulfman
   Event Location Saver 1.1 ixfuru 0 4,131 12-07-2016, 11:36 PM
Last Post: ixfuru
   SDK DVV Add-On: Event Comment Supplemental DerVVulfman 5 10,738 09-25-2016, 09:20 PM
Last Post: DerVVulfman
   DoubleX RMMV Popularized ATB Event DoubleX 2 5,237 02-20-2016, 04:52 AM
Last Post: DoubleX
   ELSA (Event Layering Script Advance) JayRay 0 5,458 02-25-2015, 04:15 AM
Last Post: JayRay
   Permanent Event Erase DerVVulfman 2 5,595 04-09-2013, 03:53 AM
Last Post: DerVVulfman
   Event Transparency DerVVulfman 6 10,684 03-09-2013, 06:00 AM
Last Post: DerVVulfman
   The Event Extenders Grimimi 2 6,106 09-01-2012, 05:54 AM
Last Post: Grimimi
   Call Map Event DerVVulfman 0 4,836 12-06-2011, 04:42 AM
Last Post: DerVVulfman
   Sue's Battle Comment Helel 0 5,502 12-12-2009, 10:20 AM
Last Post: Helel



Users browsing this thread: