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 Immense Events
#9
First, to Trailman. This modifies classes that are involved in the Field map: Game_Character, Game_Event, Game_Player and Sprite_Character. So, why would this interfere with your battlesystem... is it a field map ABS system such as my Lycan ABS?

Second, I think I gathered what you suggested JayRay. You're concerned that an event outside of the viewport would still have an impact within the visible screen. Such would be like a 5x6 blocky area that you want visible, and the central event that draws it no longer in the typical 20x15 tile area. Yep, the drawn event is still present. And not only that, but it can still be triggered.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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Messages In This Thread
Immense Events - by DerVVulfman - 12-27-2015, 05:20 AM
RE: Immense Events - by Melana - 01-06-2016, 03:30 AM
RE: Immense Events - by Melana - 02-18-2016, 09:43 PM
RE: Immense Events - by JayRay - 02-24-2017, 04:42 PM
RE: Immense Events - by Ahzoh - 02-18-2016, 10:09 PM
RE: Immense Events - by DerVVulfman - 02-19-2016, 04:32 AM
RE: Immense Events - by Melana - 02-19-2016, 05:11 AM
RE: Immense Events - by Trailman - 01-24-2017, 09:51 PM
RE: Immense Events - by JayRay - 01-25-2017, 04:05 AM
RE: Immense Events - by DerVVulfman - 01-25-2017, 05:36 AM
RE: Immense Events - by dracoceros - 06-06-2020, 04:54 PM
RE: Immense Events - by DerVVulfman - 06-07-2020, 03:45 AM

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