Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 Atoa Custom Battle System CTB animation while cast
#4
So, you're looking into the battle animations themselves to show per skill. In the case of setting battle animations per skill, look towards this:
Code:
Skill_Settings[73] = ["STARTTHROW/101-Attack13,0,122,123,124,125,300,-20,0,0,0",
                        "MOVETYPE/NOMOVE","ANIME/13","CHANTING/10",
                        "ANIMDIRECTIONCASTER/15,15,15,15",
                        "ANIMDIRECTIONTARGET/4,4,4,4"]
Here, I added TWO more statements, the Animation Direction Caster set (for the caster) and the Animation Direction Target set (for the target of the attack). You will wish to set both if the target hit animation is different than the animation that plays when the battler attacks the target. Here, I set battle animation 15 to play on the user of the 'Bird Killer' skill, and the traditional Hit animation (#4) for the target. If you do NOT set the ANIMDIRECTIONTARGET value, the ANIMDIRECTIONCASTER animation will play upon both user and target.

BUT... if you are looking for a battle animation to play below the user/caster while he is chanting a skill... I've yet to find (or code) that as yet. HOWEVER, it may be a cheap ploy to add such effects into the spritestrip itself... cheaply drawing it in.

Laughing And this isn't my system. I get this a lot.

Oh, and it's ATOA's (Victor Sant's) Birthday today.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }


Messages In This Thread
RE: Atoa Custom Battle System CTB animation while cast - by DerVVulfman - 01-03-2016, 04:45 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
   ACBS - Atoa Custom Battle System and TP System zlsl 2 3,786 10-20-2021, 05:09 AM
Last Post: zlsl
   [RMXP] Showing skill gained by leveling up on battle result FrQise 12 10,469 05-07-2021, 02:05 PM
Last Post: FrQise
   Adding face script on Cogwheel's RTAB Battle Status rekkatsu 15 13,108 08-25-2020, 03:09 AM
Last Post: DerVVulfman
   I want to add an Atoa Custom Battle System command cut-in. zlsl 11 12,027 11-11-2019, 08:55 PM
Last Post: DerVVulfman
   Question about ACBS (Atoa Custom Battle System) aeliath 10 11,041 08-08-2019, 02:50 PM
Last Post: aeliath
   YAMI Battle symphony + Holder add on (Loop casting anim) Starmage 0 3,929 03-01-2018, 09:03 AM
Last Post: Starmage
   (RMVXace) Battle error with Tankentai's battle system, help. x( Starmage 0 3,512 02-14-2018, 04:25 PM
Last Post: Starmage
   Animation Action justpassingby 16 15,866 11-06-2017, 01:59 AM
Last Post: justpassingby
   Atoa Individual Battle Commands Geminil 3 6,246 08-02-2017, 03:17 AM
Last Post: DerVVulfman
  Expiration States with Atoa acbs: error Noctis 5 8,174 02-18-2017, 01:10 AM
Last Post: DerVVulfman



Users browsing this thread: