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 RMXP SKill animations too bright (overlaying the battle screen)
#1
Hello all!! I'm currently using Mascaporne's really wonderful animation packs for a different project I'm working on.. But I'm having a problem with it in game..

it's just that, all the animations tend to become too bright and I can no longer see the battle menu.. Is there any way that I can change it in the scripts so that the battle-menu won't be overlayed by the battle anims??.. like the battle anims can be as bright as they can, but the battle-window would still be prioritized and I can still see the "Attack, Defend, Item, etc." without the battle animations covering them all over the place! x((

Also, just for additional infos:

I'm using Cogwheel's RTAB found here:
http://members.jcom.home.ne.jp/cogwheel/.../rtab.html

I'm also using the ff. :

Caterpillar by Fukuyama
UMS by Ccoa
HP/SP bars by DerVVulfman
Light Effects by Near Fantastica


Thanks so much for anyone who can help! xD
Check out my Projects!! :)
[Image: Sig.png][Image: zmBakYl.png][Image: Q26Qq97.png][Image: vUn8jGA.png]
[Image: wgpodgb.png][Image: sZ7WO1A.png][Image: r6lJmMA.png][Image: gVq5Ley.png][Image: AAIgmEh.png][Image: UV5gtHM.png][Image: 8yrOboz.png][Image: KOkwdxu.png][Image: q3WAQZ0.png][Image: ScRp3aF.png][Image: dErptnM.png][Image: SB-Remastered-thumbnail.png]
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Messages In This Thread
RMXP SKill animations too bright (overlaying the battle screen) - by Starmage - 06-11-2016, 08:00 PM

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