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 Centi-Second Wait Count
#4
BUMP
to version 1.3

Now you can have meticulous centi-second timing control over the pictures when using [Move Picture] and [Change Picture Tone] map events!

This new update does rewrite the 'update' method in Game_Pictures, but doing so allows much finer manipulation of the pictures displayed in the game.

For those not familiar with how to use the script in map events....
Code:
@>Show Picture 1, "Splash-1", Upper Left (0,0), (100%,100%), 0, Normal
@>Move Picture 1, @20, Upper Left (0,0), (100%,100%),255, Normal
This is a how one could make a picture go from 0 opacity to 255 opacity, using the default 'frames' system. It would go from being invisible to fully solid in 20 frames.

ONE optional change
Code:
@>Show Picture 1, "Splash-1", Upper Left (0,0), (100%,100%), 0, Normal
@>Script: picture_cs_wait
@>Move Picture 1, @20, Upper Left (0,0), (100%,100%),255, Normal
Again, this makes the picture go from 0 opacity to 255 opacity. But the new 'picture_cs_wait' command tells the system that the duration of '20' in the move picture command is now 20 centi-seconds. The timing you set in the Move Picture command is converted into centi-seconds... and 20 centi-seconds is PRETTY DAMN FAST!


ANOTHER optional change
Code:
@>Show Picture 1, "Splash-1", Upper Left (0,0), (100%,100%), 0, Normal
@>Script: picture_cs_wait 200
@>Move Picture 1, @20, Upper Left (0,0), (100%,100%),255, Normal
This time, we are establishing in the new 'picture_cs_wait' command a centi-second delay of 200 centi-seconds (or 2 seconds). This overrides the timing set in the Move Picture command itself! So if you wanted to have a picture move over a duration of 10 seconds or longer (1000+ centi-seconds), this option within the 'picture_cs_wait' command is certainly desirable.

NOW ... for TONES
Code:
@>Show Picture 1, "Splash-1", Upper Left (0,0), (100%,100%), 255, Normal
@>Script: picture_cs_wait 200
@>Change Picture Color Tone 1, (255,0,0,0) @5
This is not unlike the others, except we are using the 'picture_cs_wait' command to change the tone of a picture over an expanse of 200 centi-seconds, and not 5 frames as the Color Tone command suggests.


All this should really assist in crafting meticulous cut scenes that will play accurately regardless of the speed of your audience's PC.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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Messages In This Thread
Centi-Second Wait Count - by DerVVulfman - 09-12-2019, 07:07 PM
RE: Centi-Second Wait Count - by DerVVulfman - 09-14-2019, 03:21 AM
RE: Centi-Second Wait Count - by DerVVulfman - 10-07-2019, 03:35 AM
RE: Centi-Second Wait Count - by DerVVulfman - 08-27-2020, 10:20 PM
RE: Centi-Second Wait Count - by DerVVulfman - 09-12-2020, 04:07 AM
RE: Centi-Second Wait Count - by DerVVulfman - 08-27-2020, 05:30 PM

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