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 I want to add an Atoa Custom Battle System command cut-in.
#8
Battler's animation files!? O_o? What animations are you talking about here?
I got to admit I am no expert on Atoa's CBS so I do not know if it already includes them and how it does that...

The script call would be RPG::Cache.bportrait(filename, hue) where the comma and hue are optional, meaning RPG::Cache.bportrait(filename) should also work normally.

Any call to RPG::Cache methods should be assigned to a bitmap variable like self.bitmap = RPG::Cache.bportrait(filename) or @sprite.bitmap = RPG::Cache.bportrait(filename) and so on.

Err, nope, down here in Costa Rica it is quite early, like 9:30 a.m. and I cannot say it is cold, perhaps you could find it temperate.
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Messages In This Thread
RE: I want to add an Atoa Custom Battle System command cut-in. - by kyonides - 11-10-2019, 04:30 PM

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