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 The z-space problem of displaying sprites
#13
Stubbornly? I'd be a bit more diplomatic. It is not stubborn when one doesn't know the amount of work to bring about the desired effect.

I would wish to eventually look at the Paperdoll system in my Lycan ABS. It has been so long since I worked upon the paperdoll system within, apparently having written the code in 2016. And it has a lot of code within which is dependent upon the Lycan system, so removal and use outside is ... problematic.

But it would take care of two things, Proper Layering and individual layering based upon direction faced. Including custom choice graphics per character and ... maybe? flexible sizes??? That would need to be worked upon. As far as custom choice graphics per character, that I have done before. But the latter.... nope. If I did, it would be a first.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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RE: The z-space problem of displaying sprites - by DerVVulfman - 02-21-2023, 04:17 AM

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