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 The z-space problem of displaying sprites
#25
Gets better... Lookie lookie at this!!!

[Image: attachment.php?aid=1775]

What you are seeing is a hero actor with wings and a shield because they are items that can visually appear when equipped.  But there are two cute little nekomimi Events.  Not characters from a party system, but basic and rudimentary map events.  And one of these events has WINGS!

And YES!  The facing direction does control the layering just as the hero or party following sprites!

Indeed, you can now define an individual event to have equipment worn upon them as the hero while other events... behave as normal.  For this, you would need to use comments within their List of Event commands.  And you can see  on the right side of the above image a shot of such a Command List for this event. This list contains but three simple comments... oh, and a Text block if you trigger her event.

The first comment reads "Paperdoll".  This lets the system recognize that there will indeed be paperdoll comments beneath. 

The second comment reads "4|13".  This suggests the Event uses an item which would normally go within slot 4 (ala Armor) and use the graphic for Amor #13.  This... would be the wings.

And the third comment reads "2|1".  This suggesting the Event use an item that would go in slot 2 (Shield) and use the graphics for Shield #1.


It still needs a bit more cleaning up... but it is on its way to be a premier paperdoll/visual equipment system.


Attached Files
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Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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RE: The z-space problem of displaying sprites - by DerVVulfman - 02-27-2023, 09:02 PM

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