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 The z-space problem of displaying sprites
#27
Instructions take forever, as well as working out demos. Still, you can see below the beginning of the instruction page that will be included.

Code:
#==============================================================================
# ** Ah-sung's Paperdoll
#------------------------------------------------------------------------------
#    version 1.0
#    by DerVVulfman
#    03-##-2023 (MM-DD-YYYY)
#    RGSS / RPGMaker XP
#==============================================================================

#==============================================================================
# ** INSTRUCTIONS PAGE
#==============================================================================



#==============================================================================
#
#  DEFINITION:
#  -----------
#
#  paper doll (noun)
#   1. A paper or cardboard representation of a person usually in two dimen-
#      sions for children to play with.
#   2. Figures cut out of paper or thin card, with separate clothes, also made
#      of paper, that are usually held onto the dolls by paper folding tabs.
#
#
#------------------------------------------------------------------------------
#
#  FEATURES:
#  ---------
#  * Show the player equipment on the map
#  * Show the party member equipment in menu windows
#    - Includes supprt for -Save File- windows
#  * Show equipment on map events when defined
#  * Support to show party member equipment with select follow-party scripts:
#      1) Train Actor ---- by Fukuyama
#      2) Squad Movement - by Near Fantastica
#      3) Caterpillar ---- by ccoa
#  * Support for different-sized resources
#  * Support for MultiSlots! by DerVVulfman
#  * Partial Support for Sprite Shadow by Rataime
#  * Partial Support for Sprite Sun by Rataime
#  * Partial Support for Sprite Mirror by Rataime
#
#
#------------------------------------------------------------------------------
#
#  INSTALLATION:
#  -------------
#
#  Place below Scene_Debug and above Main for it to function.
#
#  May be placed above or below MultiSlots with no problem.
#  Must be below Train Actor by Fukuyama for it to function.
#  Must be below Squad Based Movement by Near Fantastica to work.
#  May be placed above or below Caterpillar by ccoa with no problem.
#  Must be above Sprite Shadow by Rataime to function.
#  - Shadows based only on the base character, no gear taken into question.
#  Must be above Sprite Sun by Rataime to function.
#  - Shadows based only on the base character, no gear taken into question.
#  Must be above Sprite Sun by Rataime to function.
#  - Reflections based only on the base character, no gear taken into question.
#
#  ---------------------------------------------------------------------------
#  For the Rataime scripts to render shadows or reflections based on the char-
#  acter's gear, the Rataime scripts must be changed to include that gear.
#  --------------------------------------------------------------------------
#
#
#------------------------------------------------------------------------------

Some may note that I tend to name scripts after other people. In this case, I named the script after... a Korean actress from the 2006 movie "The Host", and the 2013 movie Snowpiercer (not the TV series). I know her from "The Host".

And yes, I have tested this feature to work with scripts within that list. No configuration needed, it automatically detects the listed systems and adapts itself quite easily. The only issues are the Rataime scripts that cannot see the 'extra' resource content, so no handling (shadows, reflections) of the worn items is as yet possible.

Did I mention that writing instructions is boring? I can code like no tomorrow. But writing instructions just bores the hell out of me.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

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Messages In This Thread
RE: The z-space problem of displaying sprites - by DerVVulfman - 03-02-2023, 04:05 PM

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