Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 KBattleFront
#1
KBattleFront
XP - 0.11.0
VX - 0.6.0

by Kyonides

Introduction

This is an Animated Front View & Side View Battle System!

After reading a couple of threads where people complained about fellow scripter's battle system, I decided that I could give it a chance. The GUI is almost done based on my first impression of those scripts' interface.

  1. Status window becomes pretty much static, it doesn't move at all, and does update the data in a timely fashion.
    It includes actors' faces, names and gauges.
  2. New actor menu on the top of the screen.
    It uses icons and a label to tell you what's the command currently in display. Any actor can trigger the escape feature, but it might abort the battle at once. Please don't abuse of that poor feature! :P

The script is almost Plug n Play, except for the 2 Constants I've included there. They're very simple to handle.

Just order the commands the way you like it and pick their icon indexes and that's it, guys! :D

Screenshots

Here you can take a look at its default settings.

List of Scripts Included in the RMXP Port
  • KWeaponDamage
  • Skill Roulette

XP Version

Code:
# * KBattleFront XP * #
#   Scripter : Kyonides Arkanthes

# This script sought to implement some of the features I have found in other
# EarthBound Battle Systems but not anymore. Now it is just an old fashion
# Front View Battle System with battlers visible on screen.

# * KBattleFront Script Calls * #

# - Change the way the Actors will place on screen
#   Options: 0 - Above their Status Windows, 1 - Centered, 2 - Sideview
# $game_system.formation_type = Option

# - Set a Battle Start Type
# $game_system.surprise_battle!
# $game_system.preemptive_battle!

# - Alter a given Skill's SP Cost for a specific Actor
#   = equal assigns a Number
#   += or -= will increase or decrease its value by that Number.
# $game_actors[Actor_ID].alter_sp_cost = Number
# $game_party.actors[ActorIndex].alter_sp_cost = Number

module KBattleFront
  module ActorAsBattler
    UPPER_Y = 160
    LOWER_Y = 28
    POSITION_OFFSET_Y = 12
    # Formation Types: 0 - Above Status Windows, 1 - Centered, 2 - Sideview
    START_FORMATION_TYPE = 0
  end

  module Alert
    SURPRISE_PREEMPTIVE_PERCENT = 10
    FRAMES_TOTAL = 20
    # Type :Symbol => "Filename", etc.
    START_TYPE_PICTURES = {
      :surprise => "surprise attack",
      :preemptive => "preemptive attack"
    }
  end

  module Command
    NAME_FONT_SIZE = 26
    NAME_XY = [480, 20]
    ORDER = [:attack, :skill, :guard, :item, :escape]
    # Command Symbol => ["Command Name", "Icon"]
    NAMES_ICONS = {
      :attack => ["Attack", "001-Weapon01"],
      :skill  => ["Skill", "044-Skill01"],
      :guard  => ["Guard", "009-Shield01"],
      :item   => ["Item", "032-Item01"],
      :escape => ["Escape", "020-Accessory05"]
    }
    CUSTOM_CLASS_SKILL_NAMES = {
      2 => "Technique",
      7 => "Blessing",
      8 => "Spell"
    }
  end

  module SkillAnime
    JUMP_FRAMES = 24
    GUARD_ANIME = 65
    DELAY_SKILL = 90
    DELAY_STATE = 17
    EMPTY_COMMON_EVENT = 1
    CASTING_SPELL = "Preparing %s"
  end
  DISPLAY_FACES = true
  STATE_ICONS = {
    1 => "046-Skill03", 2 => "050-Skill07", 3 => "Poison"
  }
  STATE_ICONS.default = "None"

VX Version

Code:
# * KBattleFront VX * #
#   Scripter : Kyonides Arkanthes
#   v0.5.3 - 2023-06-06

# This script sought to implement some of the features I have found in other
# EarthBound Battle Systems but not anymore. Now it is just an old fashion
# Front View Battle System with battlers visible on screen.

module KBattleFront
  DISPLAY_FACES = true
  ACTOR_BATTLER_Y = 136
  COMMAND_NAME_FONT_SIZE = 26
  COMMAND_NAME_XY = [432, 20]
  COMMAND_ORDER = [:attack, :skill, :guard, :item, :escape]
  COMMAND_ICONS = {
    :attack => 3,
    :skill  => 21,
    :guard  => 52,
    :item   => 144,
    :escape => 48
  }
# Several lines of code here


Terms & Conditions

Free for use in any game.
Don't ever ask me to port it to any other Maker!
Don't drink coffee for a whole week before using it! Laughing + Tongue sticking out
That's it!


Attached Files
.jpg   kearthboundvx001.jpg (Size: 58.7 KB / Downloads: 50)
.jpg   kearthboundvx002.jpg (Size: 45.85 KB / Downloads: 48)
.jpg   kearthboundvx003.jpg (Size: 58.53 KB / Downloads: 42)
.jpg   kbattlefrontxp001.jpg (Size: 80.47 KB / Downloads: 34)
.jpg   kbattlefrontxp002.jpg (Size: 78.67 KB / Downloads: 34)
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Reply }


Messages In This Thread
KBattleFront - by kyonides - 06-06-2023, 01:15 AM
RE: KEarthBound VX - by kyonides - 06-06-2023, 08:23 AM
RE: KEarthBound VX - by kyonides - 06-07-2023, 12:31 AM
RE: KBattleFront - by kyonides - 06-08-2023, 09:24 AM
RE: KBattleFront - by kyonides - 06-09-2023, 08:36 PM
RE: KBattleFront - by kyonides - 06-10-2023, 04:50 AM
RE: KBattleFront - by kyonides - 06-10-2023, 09:20 AM
RE: KBattleFront - by kyonides - 06-11-2023, 06:14 AM
RE: KBattleFront - by kyonides - 06-11-2023, 10:42 PM
RE: KBattleFront - by kyonides - 06-12-2023, 10:33 AM
RE: KBattleFront - by kyonides - 06-17-2023, 01:46 AM



Users browsing this thread: