Lina's GameOver MEs
#1
Lina's GameOver MEs
Version: 1.1


Introduction
Isn't it boring that you always have the same music play when your party gets killed in battle? With Lina's GameOver MEs, you can define different melodies to play depending upon the enemy troop being faced or by a single event command for unique situations.


Features
  • A simple hash-array system where you can define the music
  • A simple script call for individualized gameover music
  • No overwritten code


Screenshots
It is... audio.


Demo
(CLICKIE CLICK!)
A box.com link. Look for the Download link in the top right of the screen


Script
Hey, Lina!
The example code assumes a Troop #34 and a Gameover tune called "GameOver"... all configurable.


Instructions
Plenty within the script.


FAQ
I decided to give it a little 1995 Anime touch.


Compatibility
Designed for RPGMaker XP.


Credits and Thanks
Hajime Kanzaka for the characters, and Ozamu Tezuka and Vink for the music in the demo.


Terms and Conditions
The script is free for use, even in commercial scripts. Due credit to all involved is the only requirement. The resources are NOT available for use and only in the demo as altered/edited content under the fair use clause.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
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#2
BUMP
to Version 1.1

There was a minor technical fault.  I sadly forgot to 'erase' the temporarily created GameOver SE substitute after battle, whether or not the player 'could' survive or even escape.  This allowed for non-flagged battles to accidentally contain a defined/custom Gameover melody if they indeed died to a regular battle.

This had to be remedied, and remedied it was.   So now, surviving a dreaded fight with a troop containing a custom gameover music event will not blunder with that ME playing if you die to mere grunts.

Meanwhile...  Joe Cool  ...  I added a little more panache to the big fight, let alone the summoning.  I couldn't help it.  I wanted a little more.  The big guy now grunts and growls a little during combat.  And he really gets psyched up after the first round.  You can tell as his eyes start glowing a little after the first round.

OH, and yes.  It is indeed possible to beat the big guy.    Laughing
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply


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