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Event Problem
#5
Nope, no common events are necessary. Example (excluding extra event pages for talking or whatever):

Map001
NPC1
Control [Switch 0013: Moving] = ON

Transfer Map001 > Map002
Change Screen Color Tone: (0,0,0,255)
Transfer Player: Map002
Conditional Branch: [Switch 0013: Moving] is ON
---Set Event Location: NPC2 (coordinates of where s/he would end up)
End
Change Screen Color Tone: (Default)


Basically what you need to do isn't what you're thinking you need to do. You simply can't make a character move on a map other than the one you're on. What you need to do is change the position of the second NPC to make it appear that s/he had moved.

I feel like I'm failing at explaining this correctly. Confused Uhm... I hope you understood what I was trying to say. If not, I can take screenshots. Winking

(And don't worry about being new. Everyone is new at some point. :3)

EDIT: Looks like Alpha is making a quick demo which should clear things up.
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Messages In This Thread
Event Problem - by thedeadraven - 11-06-2009, 02:28 AM
[Resolved] Event Problem - by Guardian - 11-06-2009, 02:55 AM
[Resolved] Event Problem - by thedeadraven - 11-06-2009, 03:21 AM
[Resolved] Event Problem - by Alpha-Mad - 11-06-2009, 03:53 AM
[Resolved] Event Problem - by Guardian - 11-06-2009, 03:54 AM
[Resolved] Event Problem - by thedeadraven - 11-06-2009, 03:54 AM
[Resolved] Event Problem - by Alpha-Mad - 11-06-2009, 04:09 AM
[Resolved] Event Problem - by thedeadraven - 11-06-2009, 04:38 AM
[Resolved] Event Problem - by Guardian - 11-06-2009, 04:46 AM
[Resolved] Event Problem - by thedeadraven - 11-06-2009, 05:01 AM
[Resolved] Event Problem - by Alpha-Mad - 11-06-2009, 05:24 AM
[Resolved] Event Problem - by thedeadraven - 11-06-2009, 05:52 AM
[Resolved] Event Problem - by DerVVulfman - 11-07-2009, 12:09 AM

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