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 Audio Module Rewrite mcisendstring
#21
Growl....

I spent some time looking at the script combination when I got home. It's been some time since I worked upon the Vehicles system (though I do wish for a Lycan/Vehicles combo).

Between the two, MCISendString allows you to create multiple audio channels, so you can have two BGM pieces playing, more ME Events, and so on. But to do that, I had to convert a couple specific Game_System variables into arrays. UNFORTUNATELY, Vehicles uses the unaltered original versions of these variables. DOH!

So, I spent some time... (to figure out what the HECK was going on)... and made a patch. It requires rewrites of a number of methods in Vehicles. Have the entire MCISendString system above the Vehicles system, and place the below patch .... um... below. Winking

The Patch

Don't ask why, but Ambient Audio Sounds... aka the Background Sounds (BGS) files do have a weird issue with the two combined. To have any... ANY... BGS files playing, you will need to have them in your project's Audio\BGS folder and NOT part of your RTP. I mean, you cannot have '008-Wave01' in BOTH your RTP and project folder. Your project's BGS files must have names NOT RTP.

Weird.

OH, an edit of MCISendString will occur in (hopefully) the near future. A minor change. But nothing that would have fixed this issue.
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RE: Audio Module Rewrite mcisendstring - by DerVVulfman - 04-19-2020, 03:30 AM

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