Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 [Brainstorming] Pallete Changing.
#4
*Shrugs* Dunno.

But, I don't see much harm in duplicating the following into Game_Enemy or into Game_Battler (if in Battler... Game Actor overwrites anyhoo):
Code:
attr_reader   :weapon_id                # weapon ID
  attr_reader   :armor1_id                # shield ID
  attr_reader   :armor2_id                # helmet ID
  attr_reader   :armor3_id                # body armor ID
  attr_reader   :armor4_id                # accessory ID
and in the initialzie method, either this (easiest)
Code:
@weapon_id = 0
    @armor1_id = 0
    @armor2_id = 0
    @armor3_id = 0
    @armor4_id = 0
or
Code:
@weapon_id = 0
    @armor1_id = 0
    @armor2_id = 0
    @armor3_id = 0
    @armor4_id = 0
That is if you want enemies to have equipment, if not to merely add the visuals. ^_^ Then you can make a routine configures individual enemies and their gear. THEN, duplicate the Game_Actor data in the visuals script, for the Game_Enemy class. That might work.

If it's only a matter of a suit of armor, you'd only need to change 1 armor slot. (#3). I believe that it only slows down when the battlers are first drawn or refreshes. If it is a single sheet sprite system like a Minkoff system... no worries. But not a ccoa spritestrip system.

Heheh... having equipment slots is an idea that we're thinking of for ReGaL, but for use with a paperdoll system wasn't on our mind.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }


Messages In This Thread
RE: [Brainstorming] Pallete Changing. - by DerVVulfman - 02-14-2014, 04:03 AM
RE: [Brainstorming] Pallete Changing. - by tnsi - 02-14-2014, 07:12 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Changing Window Styles in Game JackMonty 8 9,727 03-22-2013, 11:54 PM
Last Post: JackMonty
   Help with changing background music volume JackMonty 7 8,510 12-10-2012, 10:59 AM
Last Post: JackMonty
   [Atoa SBS] Changing the command window font MegaPowerNinja 3 7,639 04-12-2011, 10:23 PM
Last Post: Victor Sant
   changing stat effects for the defualt batle system? corpsegirl 13 15,600 10-25-2010, 08:15 PM
Last Post: corpsegirl
   Changing the walking animation shadow040 8 10,069 01-30-2010, 04:20 PM
Last Post: shadow040
   XAS Battle System, changing Leader pez 6 8,645 09-17-2009, 06:28 PM
Last Post: Legacy



Users browsing this thread: