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 Golden Sun Camera - Full 360 Rotation Desired
#2
Do you have any bracketed values in Isaac's name (ie Isaac[0] ) ? If you do, you're overriding the default value and are using the normal rotation for Isaac while the others are forced to a -180 rotation.

Insofar as your problem with only half rotation:
The Instructions Wrote:
Code:
***   What this battle system does is reposition the battle screen around and***
***   make it rotate. The battle screen uses angles based on -180 to 180.    ***
***   if FULL_ROTATION in module GS is set to true, -180 would be the        ***
***   starting position where the actors are all at the bottom of the screen ***
***   and the enemies are further back facing the screen. At angle 180, the  ***
***   actors are at the back facing the screen and the enemies are at the    ***
***   front facing the back.

Look at the GS module where you config stuff. You're probably gonna find FULL_ROTATION set to false. Hehehe... Set it to true.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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RE: Golden Sun Camera Battle System - by DerVVulfman - 11-04-2014, 02:55 AM



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